XRoboToolkit-Unity-Client is a Unity-based software developed for PICO devices to facilitate robot training and remote teleoperation. It works in conjunction with PC-side software to achieve robot training and teleoperation functionalities.
| Item | Description |
|---|---|
| Network - SN | Display Serial number of the XR device, only functional with Pico 4 Ultra enterprise version |
| Network - IP | IP address of the XR device |
| Network - FPS | Data syncing frames per second |
| Network - Status | Connection status between robot and XR device |
| Network - PC Service | IP address of the PC running PC service |
| Network - Enter | Manually input the PC service's IP |
| Tracking - Head | Toggle On/Off to send out head 6 DoF pose |
| Tracking - Controller | Toggle On/Off to parse VR controller's 6 DoF pose and button status in data stream |
| Tracking - Hand | Toggle On/Off to parse hand tracking data in data stream |
| Tracking - PICO Motion Tracker - Mode | Dropdown menu to select None, full body tracking (require Pico tracker) to parse in data stream |
| Tracking - PICO Motion Tracker - TrackerNum | Number of the trackers |
| Tracking - Data & Control - Send | Toggle On/Off to sync above selected poses between XR device and robot PC |
| Tracking - Data & Control - Switch w/ A Button | Toggle On/Off to rapid pause or resume sync with the right-hand controller button A |
| Tracking - Status | Panel to show tracking related information |
| Remote Vision - State | Show the state of camera |
| Remote Vision - Dropdown (Video Source) | Select a supported video source |
| Remote Vision - Listen | Open video plus full-duplex raw PCM audio when the PC/operator bridge exposes it |
| Data Collection - Tracking | Whether to record pose tracking data |
| Data Collection - Vision | Whether to record vision data |
| Data Collection - Record | Start/Stop recording |
| Log | Show logs |
- Pose sync between XR device and robot PC Transmits pose data from the XR headset to the robot-side PC for robot teleoperation.
- Local pose and stereo vision data collection
Synchronously records stereo vision and pose data collected from the XR headset, stored in the device's
/Downloaddirectory. - Remote stereo vision sync between two XR headsets Transmits stereo vision from the robot-side headset to operator-side for 3D display.
- Remote stereo vision sync between PC camera and XR headset Transmits stereo vision from the robot-side PC camera to operator-side headset for 3D display.
- Remote robot microphone audio playback Connects to the PC/operator bridge raw PCM audio port and plays robot-side microphone audio in the headset while remote vision is open.
- Pico microphone audio uplink Captures the headset microphone and sends bounded-latency 20 ms PCM frames to the operator bridge.
- Connect robot PC and Pico 4 Ultra under the same network
- On robot PC, run service:
- Windows: Run
\Program Files (x86)\roboticsservice\runService.bat - Linux (Ubuntu/Debian x86): Run
/opt/apps/roboticsservice/runService.sh
- Windows: Run
- Open app XRoboToolkit on Pico 4 Ultra
If the PC service is running successfully, when you open the app on Pico headset, you will receive a prompt window for server connection. Point to the IP address and click it with the trigger button on the controller.
The main panel will display "WORKING" if connection is established.
On the main panel, select preferred pose information to be synced, such as head tracking, controller tracking, or body tracking. If your headset and PC have established connection, then the pose data will be synced to PC when "Send" is toggled On. When "Switch w/ A Button" option toggles On, you may also use "A" button on the right controller to toggle "Send" On or Off during data syncing.
Note: At this moment, camera data collection still requires special approval through Pico's enterprise service.
On the main panel, select preferred pose data to be collected, click Record. You will see a brief blur effect on the screen, record button will turn red, and camera status will turn to 6. When you finish recording, press recording button again to end the collection session. The video files and pose files will be saved on your local headset. You may also click "Save Camera Parameters" to save camera intrinsic and extrinsic parameters for the local headset.
- Connect both XR headsets to the same network.
- Make sure that the camera to be used as the camera source has VST camera permission (requires special approval).
- Open XRRoboToolkit on both headsets.
Note: The headset serving as robot eyes (H1) should have the camera permission enabled, while the other headset (H2) is for the human operator side.
- H1: Remember the IP of the VR headset and DON'T DO ANYTHING.
- H2: On the Camera panel, Select PICO4U as the video source, Click Listen, input H1's IP, and click Confirm.
- H2: You should now be able to see the live camera. Press B button on the right-hand controller to switch between side-by-side views and stereo-3D views.
- H2: If you close the live camera window, you can simply repeat Step 5.
- If you want to stop the camera streaming, quit XRRoboToolkit on H1 and H2.
- Clone XRoboToolkit-Orin-Video-Sender on Orin.
- Build
- Run the following command on Orin:
./OrinVideoSender --listen <IP of Orin>:13579
- Open XRRoboToolkit on the XR headset.
- On the Camera panel, select "ZEDMINI" as the video source.
- Click "Listen", input the IP of Orin, and click Confirm.
- You should now be able to see the live camera. Press B button on the right-hand controller to switch between side-by-side views and stereo-3D views.
- If you close the live camera window, you can simply repeat Step 6.
- If you want to stop the camera streaming, quit XRRoboToolkit on the XR headset and stop the OrinVideoSender on Orin.
When the G1-Wuji operator stack is started with audio enabled, the operator-side
headset bridge exposes the relayed G1 built-in microphone as raw s16le
16 kHz mono PCM on TCP port 13580 by default. The headset uses the same IP
entered for Remote Vision and automatically starts audio playback after Listen
is confirmed. Closing the remote camera window stops both the video stream and
the audio client.
At the same time, PicoMicrophoneStreamer captures the headset microphone,
downmixes/resamples it to s16le 16 kHz mono, and sends timestamped 20 ms
frames to the operator bridge. The uplink is not an anonymous raw PCM socket:
it is enabled only after the current Remote Vision control connection sends an
AUDIO_SESSION request and receives a matching, one-session token. Android
RECORD_AUDIO permission is requested at runtime; denying it disables only the
microphone uplink and does not block the camera or robot teleoperation UI.
The downlink fallback can be changed per video source through AudioStreamPort.
The microphone port is intentionally not taken from static configuration: it
must arrive in an authenticated AUDIO_CONFIG message using schema
g1_wuji_audio_ports_v2. The current Inspire profile negotiates 13680/13681.
The payload of the framed AUDIO_CONFIG command is:
{
"schema": "g1_wuji_audio_ports_v2",
"audio_request_id": "<matching-32-char-request-id>",
"audio_stream_port": 13680,
"microphone_upload_port": 13681,
"microphone_upload_protocol": "g1_wuji_audio_uplink_v1",
"microphone_upload_token": "<ephemeral-session-token>",
"sample_rate": 16000,
"channels": 1,
"sample_format": "s16le",
"video_projection": "flat",
"video_stereo_layout": "mono"
}The upload TCP stream begins with a length-framed G1AT authentication record.
Audio uses G1AF records containing a sequence number, capture timestamp, and
exactly 640 bytes of PCM; an idle/muted client sends G1AH heartbeats. The
operator drops wrong-peer, wrong-token, malformed, out-of-order, and stale
records before cloud relay. The token is never written to the status file.
Remote Vision control itself uses the managed OperatorControlClient, whose
read-exact framing and per-run socket ownership avoid the vendor AAR client's
partial-length-read and rapid-reconnect races.
The microphone uplink is full-duplex by default. Calling
UICameraCtrl.SetMicrophoneMuted(true) keeps local capture running but sends no
PCM frames, so robot-side playback/ducking does not remain falsely active.
- Data & Control remembers the last valid IPv4 confirmed for PC Service.
- Remote Vision stores a separate operator IP for each video source and restores the last successfully confirmed source. Lookup order is current-source address, global last address, then the valid legacy address.
- Input is trimmed and strictly validated. Only an explicit Connect/Confirm flushes
the value with
PlayerPrefs.Save(); invalid input keeps the dialog open and does not overwrite a saved address. - The app stores only addresses and the video-source name. It never persists ports, audio session tokens, or an automatic-connect instruction.
adb install -r preserves these preferences only when package id and signing key
remain unchanged. Uninstalling the app or running pm clear removes them. The
release package com.xrobotoolkit.client and beta package
com.xrobotoolkit.client.voicebeta have separate storage and do not migrate values
between each other.
The operator bridge can advertise video_projection=flat|equirectangular and
video_stereo_layout=mono|side_by_side|top_bottom in the same negotiated
configuration. Missing or unknown values fall back to flat/mono, preserving
the existing floating-screen behavior. equirectangular binds the received
texture to Unity's Skybox/Panoramic, suspends both legacy eye canvases, hides
the flat RawImage, and restores the previous skybox/camera/UI state when
Listen stops.
The app does not stitch a panorama. Use equirectangular only when the source
is a real panorama: 2:1 for mono, normally 4:1 overall for two side-by-side 2:1
eyes, or normally 1:1 overall for two top-bottom 2:1 eyes. Current ordinary G1
camera streams must stay flat; the explicit contract is also intended for a
future simulation panorama producer. The operator/G1 producer configuration
must use matching dimensions (for example 1280x640 for mono); panoramic
source/output ratios are rejected before resize rather than stretched.
Select the matching built-in Remote Vision source (PANORAMA_MONO_1280x640,
PANORAMA_SBS_2560x640, or PANORAMA_TOP_BOTTOM_1280x1280) before Listen.
Recorder state is a separate control-plane update. The operator sends a bounded
RECORD_STATUS / g1_wuji_record_status_v1 JSON message after camera setup and
at the control heartbeat rate; the app renders it with the operator date/time in
a per-eye HUD. G1 H.264 packets stay compressed and untouched through the relay
and operator bridge, so this overlay does not require workstation decode and
re-encode or add image payloads to the control connection.
Run this from the g1_wuji_teleoperation operator repository:
scripts/run_operator_cloud_stack.sh --cleanup-first --with-camera --with-audio --auto-startThe app writes local crash breadcrumbs under
Application.persistentDataPath/g1_wuji_crash_probe/:
breadcrumbs.jsonl: startup, lifecycle, Listen,AUDIO_CONFIG, duplex audio, panorama, warnings, errors, and exceptions.active_session.json: the current session sentinel. A cleanOnApplicationQuitmarksclean_exit=true; the next launch detects a missing clean exit and writeslast_exit.json.last_exit.json: previous unclean exit marker.
Export a Pico debugging bundle from the workstation:
scripts/pico/export_crash_probe.sh /tmp/pico-crash-$(date +%Y%m%d-%H%M%S)The script captures the app probe files, adb logcat -d, device metadata, and
any accessible tombstone/ANR/Dropbox clues. Non-root Pico firmware usually
blocks direct /data/tombstones and /data/anr reads, so use
breadcrumbs.jsonl, last_exit.json, and logcat_threadtime.txt as the first
debugging surface. The script auto-detects an installed beta package first; set
PICO_APP_PACKAGE=... to override the package id explicitly.
Core resource folder containing all project assets:
- InteractionTools XR interaction scripts and 3D models.
- Plugins
Android interface implementations including
robotassistant_lib-i18n-release.aarand Android platform configurations. - Resources Project-specific assets.
- Scripts
Core application logic:
- Camera Camera-related functionality.
- ExtraDev PICO tracker peripheral integration.
- Network Network communication implementation.
- Audio Remote robot-microphone playback and Pico microphone PCM upload clients.
- UI User interface components.
Android library containing PICO device interfaces and image processing logic.
- UIOperater UI interaction logic.
- UICameraCtrl Camera control implementation.
- TcpHandler Network data transmission handler.
- TrackingData Pose data processing module.
Managed via Unity Package Manager.
Unity project configuration files:
- Audio/Physics/Input settings
- Quality/Graphics configurations
Official SDK for PICO device integration: Download Link
- Unity 2022.3.16f1+
- Android Studio 4.2.2+
- Android SDK 29
- Android NDK 21.4.7075529
- PICO Integration SDK (com.unity.xr.picoxr) 3.1.2
- Use exact Unity version 2022.3.16f1 to avoid compatibility issues
- Verify Android SDK/NDK paths in Unity Preferences
- Ensure PICO SDK compatibility with Unity version
- Complete Android module installation during Unity setup
- Set platform to Android:
- File → Build Settings → Android → Switch Platform
- Configure signing:
- Player Settings → Publishing Settings
- Create new Keystore via Keystore Manager for first build
- Build execution:
- File → Build Settings → Build (macOS)
- Output path:
ProjectRoot/ProjectSettings/Android/
- Hotkeys:
- Windows:
Ctrl + Shift + B - macOS:
Cmd + Shift + B
- Windows:
- Menu Path: Build → One - click packaging
Auto-increments version number (Format: Major.Minor.Build):
- Example: 1.0.0 → 1.0.1 → ... → 1.1.0
ProjectRoot/
└── Builds/
├── Android/
├── iOS/
├── macOS/
└── Windows/
- Windows: Automatically opens File Explorer with output file selected
- macOS: Reveals build output in Finder
- Universal: Displays build result dialog
For headset testing without replacing the currently installed release app, build the
side-by-side beta package. It uses application id
com.xrobotoolkit.client.voicebeta, ARM64 + IL2CPP, Android API 30/31, and Unity's
development signing key. It does not use or modify the production keystore.
/path/to/Unity \
-batchmode -nographics -quit \
-projectPath /path/to/XRoboToolkit-Unity-Client \
-buildTarget Android \
-executeMethod VoiceDuplexBetaBuilder.BuildBatch \
-logFile /tmp/xrobotoolkit-voice-beta-unity.logOptional environment variables are XRBT_BETA_VERSION_NAME,
XRBT_BETA_VERSION_CODE, XRBT_BETA_APK_PATH, and
XRBT_BETA_DEVELOPMENT_BUILD. The beta is a release build by default; set
XRBT_BETA_DEVELOPMENT_BUILD=1 only when Unity development diagnostics are
required. The default output is
Builds/Android/XRoboToolkit_VoiceBeta_1.1.2-beta.11.apk, with versionCode 12.
Run the address-store self-test before building:
/path/to/Unity \
-batchmode -nographics -quit \
-projectPath /path/to/XRoboToolkit-Unity-Client \
-executeMethod RemoteVisionAddressStoreSelfTest.Run \
-logFile /tmp/xrobotoolkit-address-store-test.logRun the low-latency stream-profile and microphone chunking self-test as well:
/path/to/Unity \
-batchmode -nographics -quit \
-projectPath /path/to/XRoboToolkit-Unity-Client \
-executeMethod PicoStreamPerformanceSelfTest.Run \
-logFile /tmp/xrobotoolkit-stream-performance-test.logWhen upgrading from beta.7 with adb install -r, beta.8 migrates only the exact
legacy PICO4U profile (2160x810@60, 20 MiB/s) once. Manually customized video
profiles and the saved operator address/preferences are preserved.
Install it after enabling PICO developer mode and USB debugging:
adb devices -l
adb install -r -g Builds/Android/XRoboToolkit_VoiceBeta_1.1.2-beta.11.apk
adb shell monkey -p com.xrobotoolkit.client.voicebeta \
-c android.intent.category.LAUNCHER 1-
Hardware Interaction Layer
- PICO Enterprise API Calls (Requires Device Permissions)
PXR_Enterprise.SwitchSystemFunction(SystemFunctionSwitchEnum.SFS_SECURITY_ZONE_PERMANENTLY, SwitchEnum.S_OFF); PXR_Enterprise.OpenVSTCamera(); // Enable VST Passthrough Camera
- PICO Enterprise API Calls (Requires Device Permissions)
-
Image Processing Pipeline
- Android Native Decoder Bridge
private static AndroidJavaObject _javaObj = new AndroidJavaObject("com.picovr.robotassistantlib.MediaDecoder"); public static void initialize(int unityTextureId, int width, int height) { GetJavaObject().Call("initialize", unityTextureId, width, height); }
- Android Native Decoder Bridge
-
Network Transport Layer
- Asynchronous UDP Data Reception
UdpClient client = new UdpClient(port); BeginReceive(); void BeginReceive() { client.BeginReceive(ReceiveCallback, null); } void ReceiveCallback(IAsyncResult ar) { IPEndPoint remoteEP = null; byte[] data = client.EndReceive(ar, ref remoteEP); // Data parsing... }
- Asynchronous UDP Data Reception
-
Data Synchronization Mechanism
TcpHandler → NetPacket: Data packet encapsulationNetPacket → ByteBuffer: Serialization processingByteBuffer → Socket: Asynchronous transmissionSocket → TcpHandler: Callback handling
-
Unity Business Logic
- IP Address Validation
if (!IPAddress.TryParse(ip, out _)) { SetRemind(LogType.Error, "The IP format is incorrect!"); return; } TcpHandler.Connect(ip); // Trigger TCP connection
- IP Address Validation
-
Cross-Platform Hybrid Architecture: Unity C# layer and Android Java layer communicate via JNI bridge for hardware-accelerated encoding/decoding.
-
Dual Data Channels:
- Video Stream: 60 FPS with adaptive QoS
- Pose Data Channel: 90Hz with low-latency priority
-
Thread Model:
Thread Type Responsibilities Main Thread UI rendering & user input handling Worker Thread Video encoding/network transmission GL Thread OpenGL ES texture operations -
Memory Management: Uses ring buffer for video frames to prevent GC stutter.
-
Fault Recovery:
- Automatic TCP reconnection
- Keyframe retransmission support for video decoding
-
Key Performance Metrics:
Metric Value End-to-End Latency ~100ms (720P *2 @60FPS) Pose Data Packet Size 56 bytes/frame Video Encoding Bitrate 5 Mbps Network Fault Tolerance 3 retries + FEC
- Q: Can not sign the application
A: Please refer to this link for the solution.
- Q: No entitlement info ......
A: Connect the headset to public internet and run it.
- Q: Failed to connect on Linux.
A: Ensure the PC and headset are in the same WiFi network. Run the 3D application first and then run the Headset App.
- Q: How to update the video source? [V1.1.0+]
A: Do the following steps:
# pull the file first
adb pull /sdcard/Android/data/com.xrobotoolkit.client/files/video_source.yml
# edit the video_source.yml
# push the file back
adb push video_source.yml /sdcard/Android/data/com.xrobotoolkit.client/files/video_source.yml- Q: How to revert the video source to default? [V1.1.0+]
A: Run adb shell rm /sdcard/Android/data/com.xrobotoolkit.client/files/video_source.yml.
- Q: The number of tracker on PC-service is 0, why is that?
A: The PC-service will only show the number of trackers when Unity app use object tracking mode. If you choose full body mode, the output will be 24 joints of human body. please refer to this code link
- Q: I cannot get vision captured by the Pico 4U, how to solve it?
A: Please contact Pico enterprise team to get camera access. After that enable the camera access in XRobotoolkit app in the headset.
For technical support or documentation updates, contact the development team.
If you find this project useful, please consider citing it as follows.
@article{zhao2025xrobotoolkit,
title={XRoboToolkit: A Cross-Platform Framework for Robot Teleoperation},
author={Zhigen Zhao and Liuchuan Yu and Ke Jing and Ning Yang},
journal={arXiv preprint arXiv:2508.00097},
year={2025}
}





