-
Notifications
You must be signed in to change notification settings - Fork 1.4k
All issues
Issue creation is restricted in this repository
- #3676 · cwfitzgerald opened
on Apr 12, 2023
Issues
is:issue state:open
is:issue state:open
Search results
[naga][hlsl] panicked at naga/src/back/hlsl/storage.rs
area: naga back-endOutputs of naga shader conversionOutputs of naga shader conversionbackend: dx12Issues with DX12 or DXGIIssues with DX12 or DXGIlang: HLSLD3D Shading LanguageD3D Shading LanguagenagaShader TranslatorShader Translatortag: crashInvolves a crash or panicInvolves a crash or panictype: bugSomething isn't workingSomething isn't workingStatus: Open.#10046 In gfx-rs/wgpu;[naga][hlsl] panicked at naga/src/back/hlsl/conv.rs
area: naga back-endOutputs of naga shader conversionOutputs of naga shader conversionbackend: dx12Issues with DX12 or DXGIIssues with DX12 or DXGIlang: HLSLD3D Shading LanguageD3D Shading LanguagenagaShader TranslatorShader Translatortag: crashInvolves a crash or panicInvolves a crash or panictype: bugSomething isn't workingSomething isn't workingStatus: Open.#10045 In gfx-rs/wgpu;Detect odd characters in the
CHANGELOGcheckarea: infrastructureTesting, building, coordinating issuesTesting, building, coordinating issuesgood first issueGood for newcomersGood for newcomerstype: enhancementNew feature or requestNew feature or requestStatus: Open.#10041 In gfx-rs/wgpu;Texture allocation counter isn't incremented on Vulkan backend
area: correctnessWe're behaving incorrectlyWe're behaving incorrectlyarea: performanceHow fast things goHow fast things gobackend: vulkanIssues with VulkanIssues with Vulkantype: bugSomething isn't workingSomething isn't workingStatus: Open.#10038 In gfx-rs/wgpu;[glsl-out] textureLoad with a u32 level emits textureSize(sampler, uint), which has no GLSL overload
area: naga back-endOutputs of naga shader conversionOutputs of naga shader conversionlang: GLSLOpenGL Shading LanguageOpenGL Shading LanguageStatus: Open.#10037 In gfx-rs/wgpu;handle_hal_errorimprovementsarea: robustnessMinimizing the impact when things go wrongMinimizing the impact when things go wrongarea: validationIssues related to validation, diagnostics, and error handlingIssues related to validation, diagnostics, and error handlingkind: refactorMaking existing function faster or nicerMaking existing function faster or nicertype: enhancementNew feature or requestNew feature or requestStatus: Open.#10031 In gfx-rs/wgpu;objc2 encoding assertions interact badly with Metal debug wrappers
area: infrastructureTesting, building, coordinating issuesTesting, building, coordinating issuesbackend: metalIssues with MetalIssues with Metalkind: diagnosticsError message should be betterError message should be betterplatform: macosIssues with integration with macosIssues with integration with macostype: bugSomething isn't workingSomething isn't workingStatus: Open.#10028 In gfx-rs/wgpu;- Status: Open.#10027 In gfx-rs/wgpu;
Return types should be rejected in compute shaders
area: correctnessWe're behaving incorrectlyWe're behaving incorrectlylang: WGSLWebGPU Shading LanguageWebGPU Shading LanguagenagaShader TranslatorShader Translatortype: bugSomething isn't workingSomething isn't workingStatus: Open.#10025 In gfx-rs/wgpu;User-defined locations should be rejected in compute shaders
area: correctnessWe're behaving incorrectlyWe're behaving incorrectlylang: WGSLWebGPU Shading LanguageWebGPU Shading LanguagenagaShader TranslatorShader Translatortype: bugSomething isn't workingSomething isn't workingStatus: Open.#10024 In gfx-rs/wgpu;- Status: Open.#10021 In gfx-rs/wgpu;
- Status: Open.#10020 In gfx-rs/wgpu;