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    <title>InitialPrefabs on initialPrefabs</title>
    <link>https://initialprefabs.com/</link>
    <description>Recent content in InitialPrefabs on initialPrefabs</description>
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    <language>en</language>
    <copyright>Copyright © 2016-2025 InitialPrefabs</copyright>
    <lastBuildDate>Mon, 16 Jun 2025 16:00:16 -0400</lastBuildDate>
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    <item>
      <title>Carté Diem</title>
      <link>https://initialprefabs.com/games/cartediem/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/games/cartediem/</guid>
      <description>&lt;p&gt;Carté Diem is a multiplayer deck building 2D action platformer, about a robot who &lt;strong&gt;encounters rivals&lt;/strong&gt; and aims to be the&#xA;best card battler.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;blockquote class=&#34;blockquote&#34;&gt;&#xA;        &lt;p&gt;We are still in early development of this game. The following information is not entirely accurate as we have pivoted&#xA;from the low latency phone controllers to provide a fully networked low latency multiplayer experience for PC. We are&#xA;still building an action arena card game but, we will have to put our phone controllers on pause for the time being.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Island Hopper</title>
      <link>https://initialprefabs.com/games/island-hopper/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/games/island-hopper/</guid>
      <description>&lt;p&gt;Island Hopper is a mobile AR game about saving stump people from a volcano eruption. Saving&#xA;them involves searching around and under the island for resources to build a bridge for the islanders&#xA;to cross to a new paradise.&lt;/p&gt;&#xA;&lt;p&gt;This project is a joint-effort with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://inkstories.com/&#34;&gt;iNK Stories&lt;/a&gt; and Verizon, as well as a talented&#xA;group of developers/designers (&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;http://romansharf.co/&#34;&gt;Roman Sharf&lt;/a&gt; and &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.jennadancel.com/&#34;&gt;Jenna Dancel&lt;/a&gt;).&#xA;Island Hopper utilizes 5G to accelerate gameplay performance, so players can play for longer periods of time with:&lt;/p&gt;</description>
    </item>
    <item>
      <title>UGUIDOTS</title>
      <link>https://initialprefabs.com/tools/uguidots/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/uguidots/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/UGUIDOTS&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-1&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;2&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 3&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;3&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 4&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;4&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 5&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/shaders-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/shaders-576x324.webp 576w, https://initialprefabs.com/img/uguidots/shaders-768x432.webp 768w, https://initialprefabs.com/img/uguidots/shaders-992x558.webp 992w, https://initialprefabs.com/img/uguidots/shaders-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/shaders-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/shaders-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Shaders&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Shaders&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/buttons-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/buttons-576x324.webp 576w, https://initialprefabs.com/img/uguidots/buttons-768x432.webp 768w, https://initialprefabs.com/img/uguidots/buttons-992x558.webp 992w, https://initialprefabs.com/img/uguidots/buttons-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/buttons-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/buttons-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Buttons&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Buttons&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/closing-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/closing-576x324.webp 576w, https://initialprefabs.com/img/uguidots/closing-768x432.webp 768w, https://initialprefabs.com/img/uguidots/closing-992x558.webp 992w, https://initialprefabs.com/img/uguidots/closing-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/closing-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/closing-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Closing&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Closing&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/anchoring-ui-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/anchoring-ui-576x324.webp 576w, https://initialprefabs.com/img/uguidots/anchoring-ui-768x432.webp 768w, https://initialprefabs.com/img/uguidots/anchoring-ui-992x558.webp 992w, https://initialprefabs.com/img/uguidots/anchoring-ui-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/anchoring-ui-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/anchoring-ui-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Anchoring&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Anchoring&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/uguidots/batching-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/uguidots/batching-576x324.webp 576w, https://initialprefabs.com/img/uguidots/batching-768x432.webp 768w, https://initialprefabs.com/img/uguidots/batching-992x558.webp 992w, https://initialprefabs.com/img/uguidots/batching-1200x675.webp 1200w, https://initialprefabs.com/img/uguidots/batching-1400x788.webp 1400w, https://initialprefabs.com/img/uguidots/batching-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Batching&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Batching&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;features&#34; class=&#34;heading&#34;&gt;Features&lt;a href=&#34;#features&#34; aria-labelledby=&#34;features&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Custom Fill Shaders&lt;/li&gt;&#xA;&lt;li&gt;Button States/Color Support&lt;/li&gt;&#xA;&lt;li&gt;Closing panel support&lt;/li&gt;&#xA;&lt;li&gt;Anchoring &amp;amp; Scaling&lt;/li&gt;&#xA;&lt;li&gt;Static Batching to reduce draw calls&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;UGUIDots is a Data Oriented Tech Stack library aimed to bridge the gap in between Unity&amp;rsquo;s WYSIWYG UI (UGUI), the&#xA;Entity Component System, and Unity&amp;rsquo;s Scriptable Render Pipeline (SRP). This is a low level library which augments on top of&#xA;Unity&amp;rsquo;s UI and does not serve as a complete replacement to UGUI, but an additional enhancement.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Reactive Disposal</title>
      <link>https://initialprefabs.com/tools/reactive-disposal/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/reactive-disposal/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/ReactiveDisposal&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;d-flex alert alert-warning &#34; role=&#34;alert&#34;&gt;&#xA;        &#xA;        &lt;div class=&#34;flex-grow-1 my-auto&#34;&gt;&#xA;            Due to the original voltile nature of the early days of DOTS, we have not had the time to update this system and it&#xA;is now archived. Rules of &lt;code&gt;BlobAsset&lt;/code&gt;s have been updated, so the example is no longer valid. For more information about&#xA;&lt;code&gt;BlobAsset&lt;/code&gt;, we recommend you visit Unity&amp;rsquo;s Entities testing package and view the &lt;code&gt;BlobificationTests.cs&lt;/code&gt; file.&#xA;        &lt;/div&gt;&#xA;    &lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;about&#34; class=&#34;heading&#34;&gt;About&lt;a href=&#34;#about&#34; aria-labelledby=&#34;about&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Reactive Disposal is a small utility to reduce the boiler plate of having to manually release memory. This does so&#xA;by tracking the life times using Unity ECS rules of SystemState Components and checking if an entity received a new&#xA;tag which marks the disposal of the unmanaged memory.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Taskflow Part 2</title>
      <link>https://initialprefabs.com/blog/taskflow-part-2/</link>
      <pubDate>Mon, 16 Jun 2025 16:00:16 -0400</pubDate>
      <guid>https://initialprefabs.com/blog/taskflow-part-2/</guid>
      <description>Writing a fluent Task API in C# &amp;amp; .NET Pt. 2</description>
    </item>
    <item>
      <title>TaskFlow Part 1</title>
      <link>https://initialprefabs.com/blog/taskflow-part-1/</link>
      <pubDate>Tue, 04 Mar 2025 15:26:37 -0500</pubDate>
      <guid>https://initialprefabs.com/blog/taskflow-part-1/</guid>
      <description>Writing a fluent Task API in C# &amp;amp; .NET</description>
    </item>
    <item>
      <title>Additive Scene Groups</title>
      <link>https://initialprefabs.com/tools/additive-scene-groups/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/additive-scene-groups/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on Gitlab&#34;&#xA;        href=&#34;https://gitlab.com/jaysuong/uscenetools&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on Gitlab&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-gitlab &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-gitlab &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 512 512&#34;&gt;&lt;use href=&#34;#fab-gitlab&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;features&#34; class=&#34;heading&#34;&gt;Features&lt;a href=&#34;#features&#34; aria-labelledby=&#34;features&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Combine multiple scenes into a group to be loaded additively in Unity&lt;/li&gt;&#xA;&lt;li&gt;Auto-resolve scene groups that share the same scenes&lt;/li&gt;&#xA;&lt;li&gt;Editor tool:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Save scene groups in the editor and load them later with a click of a button&lt;/li&gt;&#xA;&lt;li&gt;Sort through groups for quick access&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;motivation&#34; class=&#34;heading&#34;&gt;Motivation&lt;a href=&#34;#motivation&#34; aria-labelledby=&#34;motivation&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;When it comes to working solo on a project, it is very easy to dump every&#xA;game object and prefab into one scene and just make it work. Sometimes you&#xA;might need to add a new scene for a new level, but at any time in the game,&#xA;there is generally one scene active.&#xA;However, when working collaborately, having single scenes leads to problems:&lt;/p&gt;</description>
    </item>
    <item>
      <title>BOB (Bag of Beliefs)</title>
      <link>https://initialprefabs.com/projects/bob/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/bob/</guid>
      <description>&lt;figure &gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-2800x2489.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-576x512.webp 576w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-768x683.webp 768w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-992x882.webp 992w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-1200x1067.webp 1200w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-1400x1244.webp 1400w, https://initialprefabs.com/img/3797829large_3f371c81b1d07205a49d5616781c1746-2800x2489.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;2489&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Screenshot of the final product of BoB at the Gladstone Gallery.&#34;&gt;&lt;figcaption class=&#34;figure-caption&#34;&gt;Screenshot of the final product of BoB at the Gladstone Gallery.&lt;/figcaption&gt;&#xA;    &lt;/figure&gt;&#xA;&#xA;&lt;p&gt;&lt;strong&gt;B&lt;/strong&gt;ag &lt;strong&gt;o&lt;/strong&gt;f &lt;strong&gt;B&lt;/strong&gt;elief is an every growing chimeric serpent that attempts to adapt to new stimuli and&#xA;build routines to cope with them created by artist &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;http://iancheng.com/BOB&#34;&gt;Ian Cheng&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed sensors for BoB, the chimera&lt;/li&gt;&#xA;&lt;li&gt;Developed APIs to allow real life sensory input to affect BoB&amp;rsquo;s nodes&lt;/li&gt;&#xA;&lt;li&gt;Developed shader visualizations for easier time debugging&lt;/li&gt;&#xA;&lt;li&gt;Optimized runtime to ensure BoB can keep up with the total # of sensory inputs from the audience&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>C TaskGraph</title>
      <link>https://initialprefabs.com/tools/c-taskgraph/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/c-taskgraph/</guid>
      <description>&lt;h1 id=&#34;table-of-contents&#34; class=&#34;heading&#34;&gt;Table Of Contents&lt;a href=&#34;#table-of-contents&#34; aria-labelledby=&#34;table-of-contents&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#c-taskgraph&#34;&gt;C TaskGraph&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#preface-and-some-history&#34;&gt;Preface and some history&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#handles-vs-async-await&#34;&gt;Handles vs Async Await&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#unity-support&#34;&gt;Unity Support&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#features&#34;&gt;Features&lt;/a&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#planned-features&#34;&gt;Planned Features&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;        &#xA;    &#xA;&#xA;    &#xA;        &#xA;            &#xA;            &#xA;        &#xA;    &lt;a href=&#34;#the-workflow&#34;&gt;The workflow&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h1 id=&#34;c-taskgraph-wip&#34; class=&#34;heading&#34;&gt;C TaskGraph (WIP)&lt;a href=&#34;#c-taskgraph-wip&#34; aria-labelledby=&#34;c-taskgraph-wip&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&lt;p&gt;C TaskGraph is a small light weight taskgraph that allows you to create &lt;code&gt;Task&lt;/code&gt; structs to run on separate threads written in C99 std. The initial&#xA;target platforms for support are&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cell to Singularity</title>
      <link>https://initialprefabs.com/projects/cell-to-singularity/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/cell-to-singularity/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Steam&#34;&#xA;        href=&#34;https://store.steampowered.com/app/977400/Cell_to_Singularity__Evolution_Never_Ends/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Steam&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-steam &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-steam &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-steam&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Android&#34;&#xA;        href=&#34;https://play.google.com/store/apps/details?id=com.computerlunch.evolution&amp;amp;hl=en-US&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Android&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-android &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-android &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 576 512&#34;&gt;&lt;use href=&#34;#fab-android&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;iOS&#34;&#xA;        href=&#34;https://apps.apple.com/us/app/cell-to-singularity-evolution/id1327555461&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;iOS&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-apple &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-apple &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 384 512&#34;&gt;&lt;use href=&#34;#fab-apple&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/nszBjB38SmE?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;Created by &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://games.computerlunch.com/&#34;&gt;Computer Lunch&lt;/a&gt;, Cell to Singularity is an educational idle clicker game that explores the evolution of life and our world.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Creatures of War</title>
      <link>https://initialprefabs.com/projects/creatures-of-war/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/creatures-of-war/</guid>
      <description>&lt;a aria-label=&#34;Get it on Steam&#34;&#xA;        href=&#34;https://store.steampowered.com/app/1733080/Creatures_Of_War/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Get it on Steam&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-steam &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-steam &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-steam&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-1&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/images/projects/cow-1-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/projects/cow-1-576x324.webp 576w, https://initialprefabs.com/images/projects/cow-1-768x432.webp 768w, https://initialprefabs.com/images/projects/cow-1-992x558.webp 992w, https://initialprefabs.com/images/projects/cow-1-1200x675.webp 1200w, https://initialprefabs.com/images/projects/cow-1-1400x788.webp 1400w, https://initialprefabs.com/images/projects/cow-1-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/images/projects/cow-2-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/projects/cow-2-576x324.webp 576w, https://initialprefabs.com/images/projects/cow-2-768x432.webp 768w, https://initialprefabs.com/images/projects/cow-2-992x558.webp 992w, https://initialprefabs.com/images/projects/cow-2-1200x675.webp 1200w, https://initialprefabs.com/images/projects/cow-2-1400x788.webp 1400w, https://initialprefabs.com/images/projects/cow-2-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;We worked with &lt;strong&gt;Chaos Entertainment&lt;/strong&gt; to create &lt;em&gt;Creatures of War&lt;/em&gt;: a 2D horror shooter about saving a VIP and a missing squad from an island full of bio-engineered dinosaurus.&#xA;The game has over 20 hours of content and a gripping story written by &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://interstellargarden.com/&#34;&gt;Interstellar Garden&lt;/a&gt;. Check it out on Steam!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dani AI API</title>
      <link>https://initialprefabs.com/tools/dani-ai/api/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/dani-ai/api/</guid>
      <description>&lt;p&gt;All classes and types belong in the &lt;code&gt;IntialPrefabs.DaniAI&lt;/code&gt; namespace.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;action&#34; class=&#34;heading&#34;&gt;Action&lt;a href=&#34;#action&#34; aria-labelledby=&#34;action&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A customizable task that can agent can perform.&lt;/p&gt;&#xA;&lt;div class=&#34;mb-3 syntax-highlight&#34;&gt;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-csharp&#34; data-lang=&#34;csharp&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#66d9ef&#34;&gt;public&lt;/span&gt; &lt;span style=&#34;color:#66d9ef&#34;&gt;abstract&lt;/span&gt; &lt;span style=&#34;color:#66d9ef&#34;&gt;class&lt;/span&gt; &lt;span style=&#34;color:#a6e22e&#34;&gt;InitialPrefabs&lt;/span&gt;.DaniAI.Action : AINode&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;&#xA;&#xA;&#xA;&lt;h4 id=&#34;properties&#34; class=&#34;heading&#34;&gt;Properties&lt;a href=&#34;#properties&#34; aria-labelledby=&#34;properties&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h4&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&lt;table class=&#34;table&#34;&gt;&#xA;  &lt;thead&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;th &gt;Type&lt;/th&gt;&#xA;          &lt;th &gt;Name&lt;/th&gt;&#xA;          &lt;th &gt;Summary&lt;/th&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/thead&gt;&#xA;  &lt;tbody&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;ActionState&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;CurrentState&lt;/td&gt;&#xA;          &lt;td &gt;The current status of the action.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&#xA;&#xA;&lt;h4 id=&#34;methods&#34; class=&#34;heading&#34;&gt;Methods&lt;a href=&#34;#methods&#34; aria-labelledby=&#34;methods&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h4&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&lt;table class=&#34;table&#34;&gt;&#xA;  &lt;thead&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;th &gt;Type&lt;/th&gt;&#xA;          &lt;th &gt;Name&lt;/th&gt;&#xA;          &lt;th &gt;Summary&lt;/th&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/thead&gt;&#xA;  &lt;tbody&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;void&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;OnActionEnd(&lt;strong&gt;ActionState&lt;/strong&gt; state)&lt;/td&gt;&#xA;          &lt;td &gt;Overridable method that is called when the action completes.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;void&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;OnActionStart()&lt;/td&gt;&#xA;          &lt;td &gt;Overridable method that is called when the action begins.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;      &lt;tr&gt;&#xA;          &lt;td &gt;&lt;strong&gt;ActionState&lt;/strong&gt;&lt;/td&gt;&#xA;          &lt;td &gt;OnActionUpdate()&lt;/td&gt;&#xA;          &lt;td &gt;Overridable method that is called when the action is currently running.  Actions will run continously until this method returns ActionState.Success  or ActionState.Fail.&lt;/td&gt;&#xA;      &lt;/tr&gt;&#xA;  &lt;/tbody&gt;&#xA;&lt;/table&gt;&#xA;&#xA;&#xA;&lt;h2 id=&#34;actionstate&#34; class=&#34;heading&#34;&gt;ActionState&lt;a href=&#34;#actionstate&#34; aria-labelledby=&#34;actionstate&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Describes the current running state of an action.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dani AI Manual</title>
      <link>https://initialprefabs.com/tools/dani-ai/manual/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/dani-ai/manual/</guid>
      <description>&lt;p&gt;Welcome to Dani AI’s manual. This manual will provide a brief overview of Dani AI’s architecture and workflow.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;getting-started&#34; class=&#34;heading&#34;&gt;Getting Started&lt;a href=&#34;#getting-started&#34; aria-labelledby=&#34;getting-started&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;installation&#34; class=&#34;heading&#34;&gt;Installation&lt;a href=&#34;#installation&#34; aria-labelledby=&#34;installation&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Download Dani AI from the Unity Asset Store.&lt;/li&gt;&#xA;&lt;li&gt;Import the downloaded Unity package into your project.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;updating-dani-ai&#34; class=&#34;heading&#34;&gt;Updating Dani AI&lt;a href=&#34;#updating-dani-ai&#34; aria-labelledby=&#34;updating-dani-ai&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;To &lt;strong&gt;safely&lt;/strong&gt; update an older version of Dani AI to a newer version:&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dreamwall</title>
      <link>https://initialprefabs.com/projects/dreamwall/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/dreamwall/</guid>
      <description>&lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;http://dxtlabs.com/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&lt;p&gt;DXTLabs is a local research firm based in Brooklyn, New York that focuses on neurotech to enhance everyday lives.&#xA;&lt;strong&gt;Dreamwall&lt;/strong&gt; is a prototype that enables users to control their smart home devices via thought patterns. We believe that this would vastly improve the quality of life for disabled and elderly folks.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created the backend for Dreamwall (framework and communication between devices)&lt;/li&gt;&#xA;&lt;li&gt;Created support for the following smarthome device setups&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Amazon Switchbot&lt;/li&gt;&#xA;&lt;li&gt;Philips Hue&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Emmisary Sunsets the Self</title>
      <link>https://initialprefabs.com/projects/emmisary-in-the-squat-of-gods/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/emmisary-in-the-squat-of-gods/</guid>
      <description>&lt;p&gt;Emissary Sunsets the Self is the conclusion to &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;http://iancheng.com/emissaries&#34;&gt;Ian Cheng&amp;rsquo;s&lt;/a&gt; trilogy where a civilation&#xA;is developed and every agent in the simulation needs to meet their own needs. This includes:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;survival needs (food / water)&lt;/li&gt;&#xA;&lt;li&gt;social needs (playing with others, conflict, etc)&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed a Utility Theory based AI Editor allowing the team the design the agent&amp;rsquo;s behaviours and monitor their needs&lt;/li&gt;&#xA;&lt;li&gt;Optimized runtime to ensure that simulation can run hundreds of agents simultaneously while keeping framte rate at 60 FPS.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;figure &gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/images/projects/bob-1-2800x2100.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/projects/bob-1-576x432.webp 576w, https://initialprefabs.com/images/projects/bob-1-768x576.webp 768w, https://initialprefabs.com/images/projects/bob-1-992x744.webp 992w, https://initialprefabs.com/images/projects/bob-1-1200x900.webp 1200w, https://initialprefabs.com/images/projects/bob-1-1400x1050.webp 1400w, https://initialprefabs.com/images/projects/bob-1-2800x2100.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;2100&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Above is an example of the Editor we had build for the team. Image is taken from Emissary&amp;#39;s Guide to Worlding by Ian Cheng.&#34;&gt;&lt;figcaption class=&#34;figure-caption&#34;&gt;Above is an example of the Editor we had build for the team. Image is taken from Emissary&#39;s Guide to Worlding by Ian Cheng.&lt;/figcaption&gt;&#xA;    &lt;/figure&gt;</description>
    </item>
    <item>
      <title>Gestalt: Steam &amp; Cinders</title>
      <link>https://initialprefabs.com/projects/gestalt-steam-and-cinders/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/gestalt-steam-and-cinders/</guid>
      <description>&lt;a aria-label=&#34;Get it on Steam&#34;&#xA;        href=&#34;https://store.steampowered.com/app/1231990/Gestalt_Steam__Cinder/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Get it on Steam&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-steam &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-steam &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-steam&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/ouxtSrBxHh0?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed enemy AI with sensory data to better detect the player hitboxes&lt;/li&gt;&#xA;&lt;li&gt;Developed bindings of sprites to animation data for more accurate collisions and animation syncing&lt;/li&gt;&#xA;&lt;li&gt;Developed walljump mechanic allowing the protagonist to slide down the wall and face the correct state&lt;/li&gt;&#xA;&lt;li&gt;Developed relative transform system allowing Transforms to be consistent regardless of how the sprite faces without flipping the scale&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Hypercastle Explorers</title>
      <link>https://initialprefabs.com/projects/hypercastle-explorers/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/hypercastle-explorers/</guid>
      <description>&lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;https://hypercastle-explorers.xyz/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-1&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;2&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 3&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;3&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 4&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-1&#34; data-bs-slide-to=&#34;4&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 5&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-1-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-1-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-1-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-1-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-1-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-1-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-1-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-2-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-2-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-2-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-2-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-2-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-2-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-2-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-3-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-3-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-3-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-3-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-3-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-3-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-3-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/hypercastles/hyper-4-2800x1575.png&#34;&#xA; 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       &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/hypercastles/hyper-5-576x324.webp 576w, https://initialprefabs.com/img/hypercastles/hyper-5-768x432.webp 768w, https://initialprefabs.com/img/hypercastles/hyper-5-992x558.webp 992w, https://initialprefabs.com/img/hypercastles/hyper-5-1200x675.webp 1200w, https://initialprefabs.com/img/hypercastles/hyper-5-1400x788.webp 1400w, https://initialprefabs.com/img/hypercastles/hyper-5-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-1&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed parser that reads Mathcastles&amp;rsquo; Terraforms&lt;/li&gt;&#xA;&lt;li&gt;Serialized parsed Terraforms into a memory mapped file with async read/write to prepare all level data&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Developed an Editor for the packer pulling all terraforms per level and building them into a compressed binary format&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;li&gt;Transcribed original Terraforms svg animations to Unity with similar playbacks&lt;/li&gt;&#xA;&lt;li&gt;Developed client interfacing with RESTful APIs allowing users to pull dedicated Terraforms that they &amp;lsquo;own&amp;rsquo;&lt;/li&gt;&#xA;&lt;li&gt;Developed Hypercastle&amp;rsquo;s renderer using a simple text layout engine to render custom fonts&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>InitialPrefabs.ImportOverrides</title>
      <link>https://initialprefabs.com/tools/import-overrides/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/import-overrides/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/ImportOverrides&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Grab it here on OpenUPM&#34;&#xA;        href=&#34;https://openupm.com/packages/com.initialprefabs.importoverrides&#34; class=&#34;btn btn-secondary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on OpenUPM&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&lt;/p&gt;&#xA;&lt;p&gt;Unity&amp;rsquo;s texture importer provide a list of default settings for &lt;em&gt;manual&lt;/em&gt; editing. However, if you&#xA;are trying to automate those importers, you need to go through&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://docs.unity3d.com/ScriptReference/TextureImporterSettings.html&#34;&gt;TextureImporterSettings&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://docs.unity3d.com/ScriptReference/TextureImporterPlatformSettings.html&#34;&gt;TextureImporterPlatformSettings&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;With those 2 structs, you would typically set them on the texture importer through an &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://docs.unity3d.com/ScriptReference/AssetImporter.html&#34;&gt;AssetImporter&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>InitialPrefabs.Msdf</title>
      <link>https://initialprefabs.com/tools/msdf/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/msdf/</guid>
      <description>&lt;a aria-label=&#34;Grab it here on GitHub&#34;&#xA;        href=&#34;https://github.com/InitialPrefabs/InitialPrefabs.Msdf&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Grab it here on GitHub&lt;/span&gt;&lt;span class=&#34;align-self-center ps-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fab fa-github &#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fab fa-github &#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 496 512&#34;&gt;&lt;use href=&#34;#fab-github&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&lt;p&gt;MSDF or &lt;strong&gt;multi&lt;/strong&gt; signed distance field is a method to render high quality fonts with sharp&#xA;corners. We utilize the R, G, and B channels and create signed distance fields per channel&#xA;and take the median to create sharp corners. Compared to regular SDF rendering, we do not&#xA;need to upscale the texture as much utilizing less disk space.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Inwards VR</title>
      <link>https://initialprefabs.com/projects/inwards-vr/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/inwards-vr/</guid>
      <description>&lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;https://web.archive.org/web/20220628173944/https://www.vrwiz.co/projects&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;div class=&#34;col-6 mx-auto&#34;&gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/images/index/inwards-2800x2800.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/index/inwards-576x576.webp 576w, https://initialprefabs.com/images/index/inwards-768x768.webp 768w, https://initialprefabs.com/images/index/inwards-992x992.webp 992w, https://initialprefabs.com/images/index/inwards-1200x1200.webp 1200w, https://initialprefabs.com/images/index/inwards-1400x1400.webp 1400w, https://initialprefabs.com/images/index/inwards-2800x2800.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;2800&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;/div&gt;&#xA;&lt;p&gt;Inwards VR is a short game about exploring your inner morals and self-discovery. You arrived at a mystical place where every concious action, from growing trees to tending a bear, weaves a story about you.  We worked with VRWiz to make this project a reality.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created an AI to weave story narratives together based on player actions&lt;/li&gt;&#xA;&lt;li&gt;Developed the game for the Quest 1, Vive, and Windows Mixed Reality devices&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to run on 72 FPS on devices with the following constraints:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Realtime tree generation&lt;/li&gt;&#xA;&lt;li&gt;Rendering a forest on mobile VR headsets&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Kitty in the Box 2</title>
      <link>https://initialprefabs.com/projects/kitty-in-the-box-2/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/kitty-in-the-box-2/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;http://kittyinthebox.com/kitty-in-the-box-ii/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/wpqPGQXHc4E?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;blockquote class=&#34;blockquote&#34;&gt;&#xA;        &lt;p&gt;If it fits, it sits.&lt;/p&gt;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Kitty in the Box 2 is a mobile game in collaboration with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://mokuni.com/&#34;&gt;Mokuni Games&lt;/a&gt;, where the goal is to guide a kitty into a box.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created custom editor tools to speed up level creation&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to run on weaker mobile devices (low-end 2015 devices)&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Kitty in the Box XR</title>
      <link>https://initialprefabs.com/projects/kitty-in-the-box-vr/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/kitty-in-the-box-vr/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;http://kittyinthebox.com/kitty-in-the-box-vr/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/qxiEu2vfAM0?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&lt;/p&gt;&#xA;&lt;p&gt;Kitty in the Box VR is a collaboration with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://mokuni.com/&#34;&gt;Mokuni Games&lt;/a&gt;, where the goal is to bonda and nuture a lost kitty. Purchase toys, tease with laser pointers and feed it cookies for a relaxing sandbox experience.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Created the framework to create new worlds ingame&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to run at least 60 FPS on the following devices:&#xA;&lt;ul&gt;&#xA;&lt;li&gt;HTC Vive&lt;/li&gt;&#xA;&lt;li&gt;Pico&lt;/li&gt;&#xA;&lt;li&gt;Quest 1&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Kung Fu Kickball</title>
      <link>https://initialprefabs.com/projects/kfk/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/kfk/</guid>
      <description>&lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/3Cl80TdPGQ0?origin=https://initialprefabs.com/&#34;&#xA;                allowfullscreen title=&#34;YouTube Video&#34; &gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.kungfukickball.com/&#34;&gt;Kung Fu Kickball&lt;/a&gt; is developed by Whalefood Games and is a team based&#xA;fighting sports game where the best ball-kicker wins! Punch, kick, and headbutt your way across the field&#xA;to slam the ball into your opponents&amp;rsquo; bell and rack up points!&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;blockquote class=&#34;blockquote&#34;&gt;&#xA;        &lt;p&gt;Credits to Whalefood Games for the description (please see the link above).&lt;/p&gt;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;It is currently released for&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://store.steampowered.com/app/1004620/KungFu_Kickball/&#34;&gt;PC&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.xbox.com/en-US/games/store/kungfu-kickball/9n6b2hb2c9xw&#34;&gt;Xbox&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://store.playstation.com/en-us/concept/234819/&#34;&gt;Playstation&lt;/a&gt;&lt;/li&gt;&#xA;&lt;li&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.nintendo.com/us/store/products/kungfu-kickball-switch/&#34;&gt;Nintendo Switch&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Implemented a machine learning agent based on following &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://arxiv.org/abs/1702.06230&#34;&gt;paper&lt;/a&gt; in Unity using ML Agents&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>MathUtils</title>
      <link>https://initialprefabs.com/tools/collections/mathutils/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/mathutils/</guid>
      <description>&lt;h1 id=&#34;mathutils&#34; class=&#34;heading&#34;&gt;MathUtils&lt;a href=&#34;#mathutils&#34; aria-labelledby=&#34;mathutils&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Convenience class for MathUtilities.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;int-ceiltointdivisionint-numerator-int-denominator&#34; class=&#34;heading&#34;&gt;&lt;code&gt;int CeilToIntDivision(int numerator, int denominator)&lt;/code&gt;&lt;a href=&#34;#int-ceiltointdivisionint-numerator-int-denominator&#34; aria-labelledby=&#34;int-ceiltointdivisionint-numerator-int-denominator&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;summary-1&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary-1&#34; aria-labelledby=&#34;summary-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Divides two integers and rounds it up to the nearest integer.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Name in Lights</title>
      <link>https://initialprefabs.com/projects/name-in-lights/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/name-in-lights/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Official Site&#34;&#xA;        href=&#34;https://web.archive.org/web/20170313154402/https://esidesign.com/work/game-theater/&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Official Site&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &lt;div class=&#34;col-6 mx-auto&#34;&gt;&#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid &#34;&#xA;        src=&#34;https://initialprefabs.com/images/index/esc-name-in-lights-2800x3189.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/images/index/esc-name-in-lights-576x656.webp 576w, https://initialprefabs.com/images/index/esc-name-in-lights-768x875.webp 768w, https://initialprefabs.com/images/index/esc-name-in-lights-992x1130.webp 992w, https://initialprefabs.com/images/index/esc-name-in-lights-1200x1367.webp 1200w, https://initialprefabs.com/images/index/esc-name-in-lights-1400x1595.webp 1400w, https://initialprefabs.com/images/index/esc-name-in-lights-2800x3189.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;3189&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;image&#34;&gt;&#xA;    &lt;/div&gt;&lt;/p&gt;&#xA;&lt;p&gt;Name in Lights is a multiplayer game designed for stadiums, created as a collaboration between ESC Game Theater and &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.orcpunk.com/&#34;&gt;Orc Punk&lt;/a&gt;, a fellow studio in &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://gumbonyc.org/&#34;&gt;Gumbo&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;roles&#34; class=&#34;heading&#34;&gt;Roles&lt;a href=&#34;#roles&#34; aria-labelledby=&#34;roles&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Built the framework for the game using ESC&amp;rsquo;s SDKs in Unity&lt;/li&gt;&#xA;&lt;li&gt;Optimized the game to handle over 100 concurrent players&lt;/li&gt;&#xA;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>NFL Ultratoss</title>
      <link>https://initialprefabs.com/projects/nfl-ultratoss/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/nfl-ultratoss/</guid>
      <description>&lt;a aria-label=&#34;View the Patent&#34;&#xA;        href=&#34;https://patents.justia.com/patent/20220080305&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;View the Patent&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;&#xA;        &#xA;            &#xA;                &#xA;                &#xA;                &#xA;            &#xA;        &#xA;&#xA;        &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;56.50%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://www.youtube.com/embed/zoUlXfq_RfU?origin=https://initialprefabs.com/&amp;autoplay=1&amp;mute=1&#34;&#xA;                allowfullscreen title=&#34;NFL Ultra Toss - Super Bowl LIV Trailer&#34; allow=&#34;autoplay&#34;&gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;NFL Ultratoss is a join collaboration between &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://juncturemedia.com/&#34;&gt;Juncture Media&lt;/a&gt; and &lt;strong&gt;Verizon&lt;/strong&gt;, using 5G to create a massively multiplayer experience for football fans in stadiums.  This project was a result of a local game jam provided by &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://playcrafting.com/&#34;&gt;Playcrafting NYC&lt;/a&gt; and &lt;strong&gt;Verizon&lt;/strong&gt;.  We had a lot of fun learning what 5G was capable of!&lt;/p&gt;</description>
    </item>
    <item>
      <title>NimGUI</title>
      <link>https://initialprefabs.com/tools/nimgui/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/nimgui/</guid>
      <description>&lt;p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Asset Store&#34;&#xA;        href=&#34;https://assetstore.unity.com/packages/tools/gui/nimgui-a-1-draw-call-ui-209126&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Asset Store&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;    &lt;a aria-label=&#34;Documentation&#34;&#xA;        href=&#34;https://nimgui.initialprefabs.com/&#34; class=&#34;btn btn-secondary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Documentation&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div id=&#34;carousel-2&#34; class=&#34;carousel slide mb-3&#34; data-bs-ride=&#34;true&#34;&gt;&#xA;    &lt;div class=&#34;carousel-indicators&#34;&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-2&#34; data-bs-slide-to=&#34;0&#34; class=&#34;active&#34; aria-current=&#34;true&#34; aria-label=&#34;Slide 1&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-2&#34; data-bs-slide-to=&#34;1&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 2&#34;&gt;&lt;/button&gt;&#xA;        &lt;button type=&#34;button&#34; data-bs-target=&#34;#carousel-carousel-2&#34; data-bs-slide-to=&#34;2&#34;  aria-current=&#34;true&#34; aria-label=&#34;Slide 3&#34;&gt;&lt;/button&gt;&#xA;        &lt;/div&gt;&#xA;    &lt;div class=&#34;carousel-inner&#34;&gt;&#xA;        &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item active&#34; &gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/nimgui/logo-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/nimgui/logo-576x324.webp 576w, https://initialprefabs.com/img/nimgui/logo-768x432.webp 768w, https://initialprefabs.com/img/nimgui/logo-992x558.webp 992w, https://initialprefabs.com/img/nimgui/logo-1200x675.webp 1200w, https://initialprefabs.com/img/nimgui/logo-1400x788.webp 1400w, https://initialprefabs.com/img/nimgui/logo-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;NimGUI Logo&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;NimGUI Logo&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/nimgui/code-example-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/nimgui/code-example-576x324.webp 576w, https://initialprefabs.com/img/nimgui/code-example-768x432.webp 768w, https://initialprefabs.com/img/nimgui/code-example-992x558.webp 992w, https://initialprefabs.com/img/nimgui/code-example-1200x675.webp 1200w, https://initialprefabs.com/img/nimgui/code-example-1400x788.webp 1400w, https://initialprefabs.com/img/nimgui/code-example-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;UI Code Example&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;UI Code Example&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&lt;div class=&#34;carousel-item&#34;  fetchpriority=&#34;low&#34;&gt;&#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&#xA;&lt;img class=&#34;img-fluid d-block w-100&#34;&#xA;        src=&#34;https://initialprefabs.com/img/nimgui/demo-gui-2800x1575.png&#34;&#xA;        &#xA;        &#xA;        srcset=&#34;https://initialprefabs.com/img/nimgui/demo-gui-576x324.webp 576w, https://initialprefabs.com/img/nimgui/demo-gui-768x432.webp 768w, https://initialprefabs.com/img/nimgui/demo-gui-992x558.webp 992w, https://initialprefabs.com/img/nimgui/demo-gui-1200x675.webp 1200w, https://initialprefabs.com/img/nimgui/demo-gui-1400x788.webp 1400w, https://initialprefabs.com/img/nimgui/demo-gui-2800x1575.webp 2800w&#34; sizes=&#34;100vw&#34;&#xA;        height=&#34;1575&#34;&#xA;        width=&#34;2800&#34;&#xA;        alt=&#34;Demo GUI&#34;&gt;&#xA;    &lt;div class=&#34;carousel-caption gradient&#34;&gt;&lt;/div&gt;&#xA;    &#xA;        &lt;div class=&#34;carousel-caption d-none d-md-block&#34;&gt;&#xA;            &lt;div class=&#34;d-flex justify-content-center align-items-end h-100 w-100 p-4&#34;&gt;Demo GUI&lt;/div&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&lt;/div&gt;&#xA;&#xA;    &lt;/div&gt;&#xA;    &lt;button class=&#34;carousel-control-prev&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-2&#34; data-bs-slide=&#34;prev&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-prev-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Previous&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;    &lt;button class=&#34;carousel-control-next&#34; type=&#34;button&#34; data-bs-target=&#34;#carousel-2&#34; data-bs-slide=&#34;next&#34;&gt;&#xA;        &lt;span class=&#34;carousel-control-next-icon&#34; aria-hidden=&#34;true&#34;&gt;&lt;/span&gt;&#xA;        &lt;span class=&#34;visually-hidden&#34;&gt;Next&lt;/span&gt;&#xA;    &lt;/button&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;NimGui is short for &lt;strong&gt;N&lt;/strong&gt;imble &lt;strong&gt;I&lt;/strong&gt;mmediate &lt;strong&gt;M&lt;/strong&gt;ode &lt;strong&gt;G&lt;/strong&gt;eneral &lt;strong&gt;U&lt;/strong&gt;ser &lt;strong&gt;I&lt;/strong&gt;nterface and is a&#xA;graphical user library for &lt;em&gt;Unity&amp;rsquo;s&lt;/em&gt; runtime.&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocBitArray</title>
      <link>https://initialprefabs.com/tools/collections/noallocbitarray/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallocbitarray/</guid>
      <description>&lt;h1 id=&#34;noallocbitarray&#34; class=&#34;heading&#34;&gt;NoAllocBitArray&lt;a href=&#34;#noallocbitarray&#34; aria-labelledby=&#34;noallocbitarray&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A stack only bitarray treats each bit as a boolean per byte. This means that each byte can store 8 booleans.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;int-calculatesizeint-totalbools&#34; class=&#34;heading&#34;&gt;&lt;code&gt;int CalculateSize(int totalBools)&lt;/code&gt;&lt;a href=&#34;#int-calculatesizeint-totalbools&#34; aria-labelledby=&#34;int-calculatesizeint-totalbools&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;summary-1&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary-1&#34; aria-labelledby=&#34;summary-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Calculates the total number of bytes the NoAllocBitArray can store. For example if you want to store 8 booleans, we will only need 1 byte.&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocBitArrayEnumerator</title>
      <link>https://initialprefabs.com/tools/collections/noallocbitarrayenumerator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallocbitarrayenumerator/</guid>
      <description>&lt;h1 id=&#34;noallocbitarrayenumerator&#34; class=&#34;heading&#34;&gt;NoAllocBitArrayEnumerator&lt;a href=&#34;#noallocbitarrayenumerator&#34; aria-labelledby=&#34;noallocbitarrayenumerator&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A stack only enumerator to iterate through the NoAllocBitArray.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;bool-movenext&#34; class=&#34;heading&#34;&gt;&lt;code&gt;bool MoveNext()&lt;/code&gt;&lt;a href=&#34;#bool-movenext&#34; aria-labelledby=&#34;bool-movenext&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;summary-1&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary-1&#34; aria-labelledby=&#34;summary-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Increments the iterator.&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocBitArrayExtensions</title>
      <link>https://initialprefabs.com/tools/collections/noallocbitarrayextensions/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallocbitarrayextensions/</guid>
      <description>&lt;h1 id=&#34;noallocbitarrayextensions&#34; class=&#34;heading&#34;&gt;NoAllocBitArrayExtensions&lt;a href=&#34;#noallocbitarrayextensions&#34; aria-labelledby=&#34;noallocbitarrayextensions&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;ref-byte-elementatthis-ref-noallocbitarray-array-int-i&#34; class=&#34;heading&#34;&gt;&lt;code&gt;ref byte ElementAt(this ref NoAllocBitArray array, int i)&lt;/code&gt;&lt;a href=&#34;#ref-byte-elementatthis-ref-noallocbitarray-array-int-i&#34; aria-labelledby=&#34;ref-byte-elementatthis-ref-noallocbitarray-array-int-i&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Returns the byte associated with a specific index you want to access.&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocEnumerator</title>
      <link>https://initialprefabs.com/tools/collections/noallocenumerator/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallocenumerator/</guid>
      <description>&lt;h1 id=&#34;noallocenumerator&#34; class=&#34;heading&#34;&gt;NoAllocEnumerator&lt;a href=&#34;#noallocenumerator&#34; aria-labelledby=&#34;noallocenumerator&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A generic stack only iterator to be used with any kind of collection.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;typeparam&#34; class=&#34;heading&#34;&gt;TypeParam&lt;a href=&#34;#typeparam&#34; aria-labelledby=&#34;typeparam&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;bool-movenext&#34; class=&#34;heading&#34;&gt;&lt;code&gt;bool MoveNext()&lt;/code&gt;&lt;a href=&#34;#bool-movenext&#34; aria-labelledby=&#34;bool-movenext&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;summary-1&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary-1&#34; aria-labelledby=&#34;summary-1&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Increments the iterator until it reaches the end of the collection.&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocHashMap</title>
      <link>https://initialprefabs.com/tools/collections/noallochashmap/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallochashmap/</guid>
      <description>&lt;h1 id=&#34;noallochashmap&#34; class=&#34;heading&#34;&gt;NoAllocHashMap&lt;a href=&#34;#noallochashmap&#34; aria-labelledby=&#34;noallochashmap&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A stack only dictionary that stores a key value pair.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;typeparam&#34; class=&#34;heading&#34;&gt;TypeParam&lt;a href=&#34;#typeparam&#34; aria-labelledby=&#34;typeparam&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Any type implementing IEquatable{T}&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocHashSet</title>
      <link>https://initialprefabs.com/tools/collections/noallochashset/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallochashset/</guid>
      <description>&lt;h1 id=&#34;noallochashset&#34; class=&#34;heading&#34;&gt;NoAllocHashSet&lt;a href=&#34;#noallochashset&#34; aria-labelledby=&#34;noallochashset&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A stack only hashset that uses a Span{T} as its internal data structure.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;typeparam&#34; class=&#34;heading&#34;&gt;TypeParam&lt;a href=&#34;#typeparam&#34; aria-labelledby=&#34;typeparam&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Any type implementing IEquatable{T}&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocList</title>
      <link>https://initialprefabs.com/tools/collections/noalloclist/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noalloclist/</guid>
      <description>&lt;h1 id=&#34;noalloclist&#34; class=&#34;heading&#34;&gt;NoAllocList&lt;a href=&#34;#noalloclist&#34; aria-labelledby=&#34;noalloclist&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A stack only list backed by a Span{T}. The capacity is fixed, however the total number of elements are tracked.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;noallocenumeratort-getenumerator&#34; class=&#34;heading&#34;&gt;&lt;code&gt;NoAllocEnumerator&amp;lt;T&amp;gt; GetEnumerator()&lt;/code&gt;&lt;a href=&#34;#noallocenumeratort-getenumerator&#34; aria-labelledby=&#34;noallocenumeratort-getenumerator&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Go back to &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;    &#xA;        &lt;a href=&#34;https://initialprefabs.com/tools/collections/&#34;&gt;API Home&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocListExtensions</title>
      <link>https://initialprefabs.com/tools/collections/noalloclistextensions/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noalloclistextensions/</guid>
      <description>&lt;h1 id=&#34;noalloclistextensions&#34; class=&#34;heading&#34;&gt;NoAllocListExtensions&lt;a href=&#34;#noalloclistextensions&#34; aria-labelledby=&#34;noalloclistextensions&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;void-cleartthis-ref-noalloclistt-list&#34; class=&#34;heading&#34;&gt;&lt;code&gt;void Clear&amp;lt;T&amp;gt;(this ref NoAllocList&amp;lt;T&amp;gt; list)&lt;/code&gt;&lt;a href=&#34;#void-cleartthis-ref-noalloclistt-list&#34; aria-labelledby=&#34;void-cleartthis-ref-noalloclistt-list&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Resets the counter internally to 0. Does not clear out the memory so the elements still persist. As far as the list is aware, there is nothing stored.&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocPriorityQueue</title>
      <link>https://initialprefabs.com/tools/collections/noallocpriorityqueue/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallocpriorityqueue/</guid>
      <description>&lt;h1 id=&#34;noallocpriorityqueue&#34; class=&#34;heading&#34;&gt;NoAllocPriorityQueue&lt;a href=&#34;#noallocpriorityqueue&#34; aria-labelledby=&#34;noallocpriorityqueue&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A stack only priority queue is a queue that allows each item stored an assigned priority. The priority determines the order of service when an element is dequed. They can serve the highest priority or lowest priority based on the implementation of TComparer.&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocQueue</title>
      <link>https://initialprefabs.com/tools/collections/noallocqueue/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallocqueue/</guid>
      <description>&lt;h1 id=&#34;noallocqueue&#34; class=&#34;heading&#34;&gt;NoAllocQueue&lt;a href=&#34;#noallocqueue&#34; aria-labelledby=&#34;noallocqueue&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;A stack only queue that uses a Span{T} as it&amp;rsquo;s internal data structure.&lt;/p&gt;&#xA;&lt;p&gt;Go back to &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;    &#xA;        &lt;a href=&#34;https://initialprefabs.com/tools/collections/&#34;&gt;API Home&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>NoAllocQueueExtensions</title>
      <link>https://initialprefabs.com/tools/collections/noallocqueueextensions/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/collections/noallocqueueextensions/</guid>
      <description>&lt;h1 id=&#34;noallocqueueextensions&#34; class=&#34;heading&#34;&gt;NoAllocQueueExtensions&lt;a href=&#34;#noallocqueueextensions&#34; aria-labelledby=&#34;noallocqueueextensions&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h1&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;namespace-initialprefabscollections-&#34; class=&#34;heading&#34;&gt;&lt;code&gt;namespace InitialPrefabs.Collections &lt;/code&gt;&lt;a href=&#34;#namespace-initialprefabscollections-&#34; aria-labelledby=&#34;namespace-initialprefabscollections-&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;bool-trypeektthis-ref-noallocqueuet-queue-out-t-item&#34; class=&#34;heading&#34;&gt;&lt;code&gt;bool TryPeek&amp;lt;T&amp;gt;(this ref NoAllocQueue&amp;lt;T&amp;gt; queue, out T item)&lt;/code&gt;&lt;a href=&#34;#bool-trypeektthis-ref-noallocqueuet-queue-out-t-item&#34; aria-labelledby=&#34;bool-trypeektthis-ref-noallocqueuet-queue-out-t-item&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&lt;h3 id=&#34;summary&#34; class=&#34;heading&#34;&gt;Summary&lt;a href=&#34;#summary&#34; aria-labelledby=&#34;summary&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;Attempts to look at the head of the queue if there are any items available. The queue to look at.The element at the head of the queue.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Survival Shooter</title>
      <link>https://initialprefabs.com/tools/dani-ai/survival-shooter/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/tools/dani-ai/survival-shooter/</guid>
      <description>&lt;p&gt;The Survival Shooter tutorial walks you through the basic workflow of using Dani AI. It is a reimplementation&#xA;of Unity&amp;rsquo;s Survival Shooter using Dani AI&amp;rsquo;s capabilities.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;requirements&#34; class=&#34;heading&#34;&gt;Requirements&lt;a href=&#34;#requirements&#34; aria-labelledby=&#34;requirements&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Dani AI v1.0&lt;/li&gt;&#xA;&lt;li&gt;Unity 2017.3 or later&#xA;&lt;ul&gt;&#xA;&lt;li&gt;If you are using Unity 5.5, you do not need the UnityEngine.AI namespace in this tutorial&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;installation&#34; class=&#34;heading&#34;&gt;Installation&lt;a href=&#34;#installation&#34; aria-labelledby=&#34;installation&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;For a full reference to the complete project, you can clone the repository or download the zip on our&#xA;&lt;a href=&#34;https://gitlab.com/initialPrefabs/survival-tutorial&#34; target=&#34;_blank&#34;&gt;Gitlab Page&lt;/a&gt;. Note&#xA;that the project lives under the namespace &lt;code&gt;InitialPrefabs.DaniAI.Tutorials&lt;/code&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>The Poetry of Water</title>
      <link>https://initialprefabs.com/projects/poetry-of-water/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://initialprefabs.com/projects/poetry-of-water/</guid>
      <description>&lt;a aria-label=&#34;Read more on dArt&#34;&#xA;        href=&#34;https://www.dart.nyc/Poetry-of-Water&#34; class=&#34;btn btn-primary  position-relative  &#34;&#xA;        role=&#34;button&#34;&#xA;        &gt;&#xA;        &lt;span class=&#34;d-flex justify-content-center&#34;&gt;&#xA;            &lt;span class=&#34;my-auto&#34;&gt;Read more on dArt&lt;/span&gt;&#xA;        &lt;/span&gt;&lt;/a&gt;&amp;nbsp;&#xA;&#xA;&#xA;&lt;hr&gt;&#xA;&lt;p&gt;The Poetry of Water is an art exhibition by Maxi Cohen, featuring a collection of water art including paintings, multimedia works, and XR experiences from all around the world.  We&amp;rsquo;re proud to work with &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;&#xA;&lt;a href=&#34;https://www.dart.nyc&#34;&gt;dArt&lt;/a&gt; to help create two masterpieces: &lt;strong&gt;Looking Glass&lt;/strong&gt; and &lt;strong&gt;Gradus ad Parnassus&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;&#xA;&#xA;&lt;h2 id=&#34;looking-glass&#34; class=&#34;heading&#34;&gt;Looking Glass&lt;a href=&#34;#looking-glass&#34; aria-labelledby=&#34;looking-glass&#34;&gt;&#xA;&lt;!-- &lt;i class=&#34;fas fa-link anchor&#34;&gt;&lt;/i&gt; --&gt;&#xA;        &lt;svg class=&#34;svg-inline--fa fas fa-link anchor&#34; fill=&#34;currentColor&#34; aria-hidden=&#34;true&#34; role=&#34;img&#34; viewBox=&#34;0 0 640 512&#34;&gt;&lt;use href=&#34;#fas-link&#34;&gt;&lt;/use&gt;&lt;/svg&gt;&amp;nbsp;&#xA;    &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;    &#xA;    &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;    &#xA;        &#xA;    &#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;&#xA;        &#xA;        &#xA;        &#xA;        &#xA;        &#xA;        &#xA;        &#xA;                &#xA;                &#xA;                &#xA;            &lt;div class=&#34;video-embedded &#34; data-video-padding=&#34;100.00%&#34;&gt;&#xA;            &lt;iframe src=&#34;https://player.vimeo.com/video/1028987758?autoplay=1&amp;amp;muted=1&#34; title=&#34;Vimeo Video&#34; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&#xA;            &lt;/iframe&gt;&#xA;        &lt;/div&gt;&#xA;    &#xA;&#xA;&#xA;&lt;p&gt;Looking glass is a meditative XR experience using realtime EEG signals. The mastermind behind the concept is Jason J. Snell: a creative based in New York who specializes in using biological data to create emerging music composition and visualizations.&lt;/p&gt;</description>
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