Hey everyone 🖤
This one's a short check-in — and an honest one.
College finals hit harder than expected and before I realized it, weeks had gone by without an update. After exams I took a few days to breathe — went hiking, stepped away from the screen — and now summer break is here and I'm fully back.
Even during finals I managed to sneak in some work here and there. Terrain layers got repainted and refined, early progress on a new creature is underway, and the construction system and AI behavior both got some quiet improvements. Nothing ready to fully reveal just yet — but a proper devlog with real footage is coming very soon.
I also want to acknowledge a versioning mistake I made early on. I had been labeling this game V1.0 onward when the correct convention should have been V0.1 from the start. Fully my fault — I just didn't know the difference at the time. It's been corrected and going forward everything will be labeled properly.
I'm not walking away from this project. Summer is here, the pace is picking back up, and there's a lot more coming. Thank you for your patience and for sticking around — it genuinely means more than I can say. 💪
Link of the youtube video: https://youtu.be/TmteBrXPxuQ?si=aQaVQySt2jTxBlR-
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See you in Devlog #4! — DikDev 🖤
