[Null Band Games] is an indie game studio crafting engaging roguelikes with emergent storytelling. Explore at your own pace with smoothly scaling challenges and puzzles. [About]

Usability Rabbit Holes

I’ve been tackling a lot of rough edges that came up with the live playtesting.

The main menu for The Patchwork Ship
The main menu for The Patchwork Ship with updated fonts, versioning, and fortune cookie.

As I incrementally built up the game, I iterated through multiple fonts; some for aesthetics, some for functionality. What resulted was that I had a ton of fonts installed, but not a lot of consistency. I started with an issue with extended characters not showing, and that revealed a much bigger problem. I ended up swapping almost all fonts throughout the entire game with a low number of highly reused fonts. That also means all interfaces have access to the primary set of font faces; regular, italic, bold, and bold + italic.

First Public Playtest of The Patchwork Ship

The first public playtest of The Patchwork Ship at the Summer 2026 Lake George Games Expo was a success with a massive amount of takeaways! All photos were taken with verbal consent.

An attendee playtesting The Patchwork Ship and giving feedback to Jon
An attendee playtesting The Patchwork Ship and giving feedback to Jon. Photo credit: Alexander Hess

There were over 400 tickets sold to the event and I was busy demoing all day. I ended up with five pages of handwritten notes as I watched people play and asked them about their perspectives. I’m really deeply appreciative of the time people spent playing and the depth of the feedback that I got!

Announcing The Patchwork Ship, a roguelike deckbuilder

I’m proud to announce that I’ve launched the Steam store page for Null Band Games’ first commercial release. Wishlist The Patchwork Ship today!

The Patchwork Ship is a spacecraft roguelike deckbuilder. As a brain-in-a-box probe, you must evolve, grow, and collaborate with others to escape a dying star.

Cohesive Presence

The swiftly approaching deadline of the expo has been a great motivator, and I’ve had to consider both physical and digital presence. On the physical side…

Jon Peck posing in front of a Null Band Games banner

I’ve continued my work on Steam Deck compatibility, but I’m not confident I’ll be able to get it to the level of polish that I think it should be. I will bring two mice, keyboards, and monitors, along with my two Steam Decks (original LED and a white OLED). This will guarantee that everyone will be able to play and avoids obvious feedback about controller support.

Preparing for the first Expo while in Summer mode

Every time the calendar reminder for an update comes around, I get into a loop; just a couple more features and changes, then it will be ready. Well, it’s a month later. Whoops! The occasional updates on Discord are good, but not a replacement for more formal news.

The Patchwork Ship on a Steam Deck

Having the Lake George Expo as a goal has given me some discrete goals to work towards. In a perfect world, the game will be playable on a Steam Deck and I’ll have a proper EPK. With that in mind…