I’ve been tackling a lot of rough edges that came up with the live playtesting.

As I incrementally built up the game, I iterated through multiple fonts; some for aesthetics, some for functionality. What resulted was that I had a ton of fonts installed, but not a lot of consistency. I started with an issue with extended characters not showing, and that revealed a much bigger problem. I ended up swapping almost all fonts throughout the entire game with a low number of highly reused fonts. That also means all interfaces have access to the primary set of font faces; regular, italic, bold, and bold + italic.


