I don’t understand how there’s devs out here who make their first game and it’s some banger that sells a million copies lol it’s like picking up a paintbrush for the first time and making a photorealistic painting
I've been experimenting with more "stylized" models but I just don't think its my style lol... I feel like I'm literally doing something wrong, like the head feels too big or something idk. I have struggled immensely the last few weeks with how to make models for new projects =/
I made a Vagrant story runtime shader for unreal. After some tweaks I think it looks quite good =) the rim light will change based on the characters relation to the "light" source.