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Marwan Taher
77 posts
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Marwan Taher

@marwan_ptr
PhD student at the Dyson Robotics Lab @ Imperial College London.
marwan99.github.io
Joined April 2011
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499
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  • Pinned
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    Marwan Taher
    @marwan_ptr
    Dec 19, 2025
    How can we run reconstruction models like π³ and Depth Anything 3 in real-time? We present KV-Tracker, a training-free approach, for real-time tracking of scenes and objects. Achieving up to 30 FPS! With @alzugarayign, @makezur, @XinKong_IC and @AjdDavison
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  • user avatar
    Marwan Taher
    @marwan_ptr
    Jun 22
    Download the code and give it a try!
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    Andrew Davison
    @AjdDavison
    Jun 22
    Just announced: #CVPR2026 Best Demo Award for KV-Tracker. Congrats to Marwan and co-authors. And thanks to @deepfry_n, @shinjeong99 for massive help running the demo. That's 4 CVPR Best Demo Awards/Honourable Mentions in 3 years for our lab at Imperial! Proud of our demo culture.
  • user avatar
    Marwan Taher
    @marwan_ptr
    Jun 6
    Wanna see a real-time demo of KV-Tracker? Stop by in ExHall F today 11:45 - 13:45! #CVPR2026
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  • user avatar
    Marwan Taher
    @marwan_ptr
    Feb 26
    KV-Tracker has been accepted to #CVPR2026!
    user avatar
    Marwan Taher
    @marwan_ptr
    Dec 19, 2025
    How can we run reconstruction models like π³ and Depth Anything 3 in real-time? We present KV-Tracker, a training-free approach, for real-time tracking of scenes and objects. Achieving up to 30 FPS! With @alzugarayign, @makezur, @XinKong_IC and @AjdDavison
    Image
    00:00
  • user avatar
    Marwan Taher
    @marwan_ptr
    Dec 18, 2025
    Per-frame geometry from π³ is split into primitives via segmentation and tracked over time using dense 2D point tracks. With a compact per primitive pose, geometry is densely aligned, stitching primitives to create a complete reconstruction of the observed scene components.
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    Kirill Mazur
    @makezur
    Dec 18, 2025
    Introducing 4D Primitive-Mâché (4DPM), a new method for replayable 4D reconstruction from monocular videos. We split dynamic scenes into 3D primitives and recover their motion. 4DPM can infer object positions even after they leave view. Joint work with @marwan_ptr @AjdDavison
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