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Ray
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Ray
@raysan5
Passionate about gamedev technologies. I create things. Created #raylib, #raygui, #rres and many other tools as @raylibtech. FOSS at: github.com/raysan5
Barcelona
raylib.com
Joined October 2010
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  • Pinned
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    Ray
    @raysan5
    Apr 23
    I'm very excited to announce `raylib 6.0`! 😄 With +2000 commits and +200 contributors, this is the biggest release ever!💯 - Release details: github.com/raysan5/raylib… - Discord: discord.gg/raylib - Webpage: raylib.com **code once, play everywhere!**
    raylib 6.0 released! code once, play everywhere!
  • user avatar
    Ray
    @raysan5
    5m
    Where would you like to see raylib in 5 years? 🤔
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    GitHub - raysan5/raylib: A simple and easy-to-use library to enjoy videogames programming
    From github.com
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    Ray
    @raysan5
    Aug 10
    12 months?!?! My bet: 3 months, and being very optimistic! 😂
    user avatar
    fj
    @fjzeit
    Aug 9
    Hot take: every truly vibe-coded app will be abandoned within 12 months due to accelerated code entropy and the "developer's" complete ignorance over how it actually works. also, security issues abound.
  • user avatar
    Ray
    @raysan5
    Aug 7
    5000 lines of C, looks like raylib. Most games do not require way more than that. All my multiplatform @raylibtech tools are usually under 10K locs. Less code is easier to understand and maintain.
    user avatar
    kache
    @yacineMTB
    Aug 7
    Melee.c - super smash bros melee, decompiled and reverse engineered into 5000 lines or so of c All done with deepseek flash 0731, from my phone, while I'm hanging out with my newborn
    Image
    00:00
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    Ray
    @raysan5
    Aug 6
    AI can kind-of copy/regenerate any open-source project but, is an AI user/company ready to support and maintain an open-source project for free for +10 years??? I doubt it... Current popular open source projects could become the last great irreplaceable projects.
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    shadcn
    Vercel
    @shadcn
    Aug 6
    Alright. I want you to read this. Earlier today, I released a new component. What you see is the finished result. What you don’t see are the days of planning, research, testing, designing, simplifying, throwing ideas away, and trying again before I felt it was ready. Within

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