Learn how to control LOD switch distances in #UnrealEngine using Simplygon LODRecipes:
✅ Auto-calculated switch sizes from max deviation
✅ Pixel error tuning
✅ Manual screen-size overrides
simplygon.com/posts/dd10914d…#techart
We're revving up the engines for #gamescom2026!
Curious about automated 3D asset optimization, LOD generation, pipeline automation, or scaling content production? Let's meet and talk about how Simplygon can help streamline your workflow.
See you in Cologne!