
Bento Box Grid Layout
Responsive dashboard tiles with a click-to-expand focus mode that re-composes the grid around whatever you promote.
Copy-paste React components with motion-rich interactions, built on Tailwind CSS and ready to install with the Wensity CLI.

Responsive dashboard tiles with a click-to-expand focus mode that re-composes the grid around whatever you promote.

An animated 1px conic-gradient border with a soft Wensity Red halo on hover and a CTA that shimmers as you approach.

Inline or toggled code diffs rendered inside the same polished code block frame, flipping between before and after.

Drag a cylindrical photo rail with snapped inertia, keyboard stepping, and depth-aware parallax on every face.

Pure-CSS atmospheric lighting with heavy blur and a noise overlay that kills banding.

A Trello-grade board running real pointer physics, where every card tilts toward the velocity you throw it across at.

A magnetic dock where icons inflate near the cursor and push their siblings aside.

A React 3D card stack built on Framer Motion where the front card drops away, the deck promotes, then it returns.

A pixel-faithful Apple Dynamic Island that morphs, splits, and breathes while it hosts live activities inside your app.

A pinned cinematic section that morphs in lock-step with scroll, staying perfectly in sync whichever way you travel.

CRT phosphor glow, scanlines, and a 240 char/sec typer that never re-renders a single line of output mid-stream.

Real refraction, where feDisplacementMap warps the actual pixels sitting behind the card instead of blurring them.

Lava-lamp blobs that drift behind your hero at 120fps with no SVG morphing.

A dual-layer orbit glow that soft-spins around the edge of any button or link you wrap it around, at zero layout cost.

A physical stack of photo cards shuffled to the front by clipped tabs, with a tight image inset and copy in the footer.

Hand-rolled canvas particles with gravity, drag, terminal velocity, and paper ribbons that flutter on the way down.

A 3D tilted image grid with alternating rows scrolling infinitely in both directions.

A photo-real Earth carrying animated avatar pins, a soft atmosphere shader, and smooth drag-to-orbit controls.

Dashboard cards with a hand-rolled monotone-cubic SVG line and a glowing dot that snaps to wherever you scrub.

A real deck where the top card flicks off under your thumb and the one underneath physically rises in real time.

An Apple-style image sequence scrubbed frame by frame on canvas, following your hand as you scroll in either direction.

Cards that pin, tilt, and stack into a tidy deck as you scroll, with zero scroll hijacking anywhere in the sequence.

Hover a stacked profile deck and watch the cards fan outward in sequence while the active one lifts to the front.

365 squares sharing one tooltip that flies between days on rails, with a reveal that ripples backward from today.

A tactile archive folder that peels open on click and fans its documents out while the flap hinges away in 3D.

A mechanical character cascade in pure CSS 3D, running 80 cells at a solid 60fps.

One angled GPU sweep that travels across any placeholder geometry you wrap, never a separate shimmer stuttering per row.

A macOS genie minimize built on a real per-slice warp that sucks any window, folder, or panel down into a waiting dock.

A floating label that trails the cursor across your hover targets with an elastic pop-in and a soft spring settle.

An expanding prompt area with a glowing drop zone that breathes open to meet you as you type a thought or drag a file.

An onboarding card whose container physically reshapes to wrap each new step as the content slides in behind it.