I am actually building the game, and I would be glad you have a look at what I did. You may want to have a look at the subreddit r/outerspaceshack or the Steam page https://store.steampowered.com/app/1620870/Outer_Space_Shack/
Open Lowcode
u/openlowcode
Thanks.
It is interesting you started by Mars and I started by the Moon. Your project looks cool, too bad you stopped on the way. I will have a look, especially for the following:
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how you managed to have a huge terrain. Right now, I have 1x1 km, somehow, it is too small.
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any graphical assets for humans, with and without space suits.
Yes, I built my low-code platform and first deployed it on a typical Shadow IT use-case ( finance planning ).
Shadow IT has a bright side: developers embedded in the business are very efficient. It has a dark-side: hard to maintain solutions ( the famous giant macro the intern wrote 5 years ago in a now obsolete version of the spreadsheet software).
I think a good low-code platform keeps the bright side and mitigates the dark side. I am glad to explain how I designed 'Open Lowcode' to be a good long-term solution.
I am the author of Open Lowcode, an open-source low-code solution for company internal software. This project is born from my frustration of more than a decade wasting time developing software. Software development is so inefficient that something like low-code certainly makes sense. With Open Lowcode, I can typically build automatically 90 to 95% of the application.
Now, I am very skeptical about getting rid of the last 5 or 10% of development for complex requirements, and so I do not believe in full no-code, at least for the enterprise software context I know very well (by the way, video game is the same).
And for doing anything complex, code is so powerful. It has all the nice features of text (search / copy - paste...), and coding is just so powerful for a lot of things compared with graphical tools.
I think it is a complex activity (identifying prospects, finding their contact details, reaching them, typically it requires several attempts, finding a good pitch, finding the 3 or 5 people out of 100 contacted that will actually be interested...), so it is surprisingly easy to get lost on the way.
I think as I am doing that as a side project, I am not absolutely forced to do all the unpleasant things I would have to do (I can still eat with my day job).
I am trying to be honest here to make the discussion interesting. I know it does not look so good.
I think a common situation is not spending enough time promoting / selling, and especially being shy of intrusive sales method like cold calling. This is especially true when being a developer at heart I think.
I am certainly guilty of that for my project ( Open Lowcode ). I think it could grow more if I spent more time on sales rather than just building the product, and forced myself doing more unpleasant sales activities (the famous cold calling mentioned above...).