Skip to main content
openlowcode u/openlowcode avatar

Open Lowcode

u/openlowcode

Feed options
Hot
New
Top
View
Card
Compact

I am actually building the game, and I would be glad you have a look at what I did. You may want to have a look at the subreddit r/outerspaceshack or the Steam page https://store.steampowered.com/app/1620870/Outer_Space_Shack/


I would sell a few tons of biowaste, and with the proceedings, I would back Outer Space Shack Kickstarter campaign:

https://www.kickstarter.com/projects/outerspaceshack/outer-space-shack-a-realistic-space-base-building-game


Thanks.

It is interesting you started by Mars and I started by the Moon. Your project looks cool, too bad you stopped on the way. I will have a look, especially for the following:

  • how you managed to have a huge terrain. Right now, I have 1x1 km, somehow, it is too small.

  • any graphical assets for humans, with and without space suits.


Applications are developed 20 times faster when developers are part of the business team that will use the software, as they are more motivated, can do verifications almost in real-time and understand the needs better.


Yes, I built my low-code platform and first deployed it on a typical Shadow IT use-case ( finance planning ).

Shadow IT has a bright side: developers embedded in the business are very efficient. It has a dark-side: hard to maintain solutions ( the famous giant macro the intern wrote 5 years ago in a now obsolete version of the spreadsheet software).

I think a good low-code platform keeps the bright side and mitigates the dark side. I am glad to explain how I designed 'Open Lowcode' to be a good long-term solution.


I am the author of Open Lowcode, an open-source low-code solution for company internal software. This project is born from my frustration of more than a decade wasting time developing software. Software development is so inefficient that something like low-code certainly makes sense. With Open Lowcode, I can typically build automatically 90 to 95% of the application.

Now, I am very skeptical about getting rid of the last 5 or 10% of development for complex requirements, and so I do not believe in full no-code, at least for the enterprise software context I know very well (by the way, video game is the same).

And for doing anything complex, code is so powerful. It has all the nice features of text (search / copy - paste...), and coding is just so powerful for a lot of things compared with graphical tools.


I think it is a complex activity (identifying prospects, finding their contact details, reaching them, typically it requires several attempts, finding a good pitch, finding the 3 or 5 people out of 100 contacted that will actually be interested...), so it is surprisingly easy to get lost on the way.

I think as I am doing that as a side project, I am not absolutely forced to do all the unpleasant things I would have to do (I can still eat with my day job).

I am trying to be honest here to make the discussion interesting. I know it does not look so good.


I think a common situation is not spending enough time promoting / selling, and especially being shy of intrusive sales method like cold calling. This is especially true when being a developer at heart I think.

I am certainly guilty of that for my project ( Open Lowcode ). I think it could grow more if I spent more time on sales rather than just building the product, and forced myself doing more unpleasant sales activities (the famous cold calling mentioned above...).