CodSpeed v5 is out, now with more accurate cycle estimation and the ability to exclude allocators from the simulated execution ⚡
CodSpeed v5 is out, with two big changes to how we measure your code.
First, cycle estimation. Until now, every instruction was charged the same cost, but a `div` is ~25x more expensive than a `mov` on real hardware. We patched Callgrind to emit per-instruction metadata and






