"Name a game you play because of its AI NPCs." Fair challenge.
With MistScale, the NPCs remembers you stiffed him last week, greets you colder for it, and still answers only from your canon never lore he made up.
One scene, a living world.
#gamedev#AINPCs#npc#unitydev
Building an AI NPC: the model is the easy 20%. The other 80% is integration - backend, state, keeping it in canon, glue code.
MistScale collapses that 80%. One Unity component, point it at your lore + dialogue, live in the scene. No backend to run.
#Unity3D#gamedev#ainpc#npc
Everyone's racing to get NPC replies under 300ms.
But a character that answers in 200ms and forgets your name next session still breaks immersion.
Fast isn't alive. Memory is.
NPCs that remember every player, every session designed for living worlds.
#gamedev#AINPCs
Most AI NPCs only remember the facts the game tracks.
Names. Quest flags. Faction scores.
The actual conversation, gone the moment the window closes.
We fixed that. Persistent per-player memory. Across every session.
Visit: mistscale.com#gamedev#indiedev