Import tiles
Bring in your PNG tilesets and browse a searchable palette built for small, deliberate assets.
Experimental toolset v0.3.0
Bonka is a browser-based editor for designing isometric Game Boy Advance scenes, from the first tile to Butano-ready build inputs.
For Chromium-based desktop browsers · Open source under GPL-3.0-or-later
Metatiles 12













Outliner
Isometric scenes✦Open project format✦Butano build inputs✦Game Boy Advance
The workflow
Bonka keeps the creative loop close: compose your tiles, paint a scene, then bring clean data to your GBA build.
Bring in your PNG tilesets and browse a searchable palette built for small, deliberate assets.
Build reusable pieces, choose their size, and mark collision directly where it matters.
Lay down isometric worlds with drag painting, layers, offsets, groups, objects, and entities.
Turn your project into disposable Butano build inputs, ready for your GBA development workflow.
Made for making
Zoom, pan, fit-to-viewport and grid controls keep a 32 × 64 isometric canvas comfortably under your hand.
Organise tiles, objects and entities into groups. Reorder, hide, offset and tune opacity without losing your place.
Undo and redo history, keyboard commands and saved-state feedback let you push an idea without fear.
Projects are clear, versionable JSON files with schemas that validate resources and their relationships.
Project Format v1
Bonka projects are readable files, not a black box. Scenes, tilesets, metatiles, sprites and entities each live in their own JSON document, ready for source control and future tools.
Read the format specification →{
"formatVersion": 1,
"name": "old_road",
"resources": {
"scenes": ["scenes/old_road.json"],
"tilesets": ["tiles/forest.json"]
}
}Start building
Bonka is experimental, open source, and growing in public.