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GMRT Update Free for Commercial Use and Source Access
GameMaker is making its next-generation runtime, GMRT, free for commercial use while offering developers more possibilities to modify and adapt the technology to their specific needs.
23rd October 2026
GameMaker News
Capture The Highlights With The Medal.tv Extension
The brand new GameMaker Medal.tv extension allows you to unlock the awesome social power of Medal.tv. Capture, edit, and share the best clips from your games!
21st October 2026
GameMaker News
Nominations Are Now Open For The GameMaker Awards 2026
The GameMaker Awards 2026 are here! Nominate your favourite games, resources and community legends and help celebrate the best of GameMaker this year.
8th October 2026
GameMaker News
Bobls: Bubble Tech, Co-op Puzzles, And A Creator-First Level Editor
We chat with Softlock Interactive about creating Bobls, from responsive movement and level design to its creator-first level editor.
16th September 2026
Guest Blogs
From PC Hit to Mobile Success: How Playdigious Ported Loop Hero
Discover how mobile publisher Playdigious took the indie smash hit Loop Hero from its PC release to a new wave of success on Mobile platforms.
20th August 2026
Guest Blogs
Bringing Real-Time Multiplayer to GameMaker with Colyseus
How Colyseus is making authoritative multiplayer, matchmaking, and real-time state sync more accessible to GameMaker developers.
6th August 2026
Guest Blogs
Making A Rhythm Game In GameMaker
Want to make a rhythm game? This article will break down the topic of music synchronization and walk you through creating a basic rhythm game of your own.
23rd July 2026
Guest Blogs
Why We Stuck With GameMaker - Space Scum
Learn why Sole Survivor Games chose GameMaker again for Space Scum, and how lessons from their first release shaped a stronger sequel.
16th July 2026
Guest Blogs
Photon GameMaker Extension Release
Multiplayer development in GameMaker just got a major upgrade. GameMaker developers can now build multiplayer games with Photon.
14th July 2026
GameMaker News
The King Is Watching From Game Jam to 600k Sales
How did The King is Watching go from a Ludum Dare GameMaker project to 600,000+ sales? tinyBuild's Vladimir shares insights on publishing, game jams, and indie success.
9th July 2026
Guest Blogs
Doing Good Through Games: How Cause+Select Simplifies Charity Partnerships
Explore how Cause+Select simplifies charity partnerships in the games industry, connecting developers, creators, and nonprofits through one platform.
2nd July 2026
Guest Blogs
Why The Arcade Crew Backed Chivalware: A GameMaker-Built Roguelite With a Puzzle-Game Twist
The Arcade Crew explains why Chivalware stood out, how GameMaker helps indie developers, and what publishers look for in standout game pitches.
25th June 2026
Guest Blogs