Now I am building embodied AI systems powered by frontier models to perceive, reason, and act in the physical world.
Generate·Generative AI
I built and deployed RLHF systems for multimodal video generation at leading companies from 2024 to 2026, including Kling, covering preference data pipelines, reward modeling, and scalable, stable reinforcement learning.
Perceive·Perception & Recognition
From 2016 to 2024, I led algorithm teams at Megvii and Jiiov, developing human-centric 2D and 3D perception and biometric recognition systems for faces, hands, and fingers, deployed on over one billion mobile devices.
Publications at top-tier AI and computer vision conferences. Google Scholar ↗
I am looking for self-motivated interns for Embodied AI.
News
Two papers have been accepted by NeurIPS 2026!
Two papers have been accepted by ICML 2026!
GRPO-Guard is selected as highlight in CVPR 2026!
One paper has been accepted by CVPR 2026!
One paper has been accepted by ICLR 2026!
We release Gardo, a method for mitigating reward hacking and improving generation diversity. [Paper][Code]
Video-Align is released. we develop a systematic pipeline that leverage human feedback to improve video generation. [Project][Paper]
About me
I am Jiajun Liang, a researcher based in Beijing, originally from Zhongshan, Guangdong.
I received my Master of Science in Computer Science from Tsinghua University in 2017 and my Bachelor of Engineering in Electrical Engineering from Huazhong University of Science and Technology in 2014.
My research spans multimodal perception, generation, and embodied intelligence.
Working Experience
Kuaishou Kling, Multimodal Video Generation (2024 – 2026)