Build it.Film it.Launch it.

Moonblocks is a product and launch studio. One senior team for software, websites, launch videos, go-to-market and games, so what you build gets seen, understood and chosen.

Worked with

  • Raelume
  • Wideknown
  • LaunchScope

From the first line of code to the first million views.

One senior team builds the product, makes the film and runs the launch. No handovers, no agencies to coordinate, and one team that answers for the result.

Clients worked with worldwide
50+
Clients worked with worldwide
Views and impressions from client campaigns
55M+
Views and impressions from client campaigns
Sign-ups and app downloads driven
170K+
Sign-ups and app downloads driven
Products built and launched in-house
4
Products built and launched in-house

Pick where we start.

01

Go-to-market

Launch strategy, creator campaigns and PR that turn attention into sign-ups.

  • Go-to-market strategy
  • Short-form and creator campaigns
  • PR and media
02

Software

Web apps, SaaS products and AI tools, built the way we build our own.

  • Product strategy and UX
  • Production SaaS
  • AI features and automation
03

Websites

Landing pages and company sites for technology and corporate teams.

  • Landing pages
  • Company and product sites
  • Copy and messaging
04

Launch videos

Motion graphics that explain your product in under a minute.

  • Script and storyboard
  • Product and UI animation
  • 3D and product shots
05

Games

Games built in Unity, Unreal Engine or for the web, published where your players are.

  • Campaign games and demos
  • Museum and exhibition games
  • Publishing

Proof for each one.

All work
TikTok views
5M+
TikTok views
Website sign-ups
70K+
Website sign-ups
Discord growth
93%
Discord growth
Earned media placements
30+
Earned media placements

Go-to-market · Animoca Brands · Gaming

Torque Drift 2: 5M+ TikTok views and 70K+ sign-ups

A player-acquisition campaign for Animoca Brands' racing game that put entertainment first and turned mainstream gamers into an active community.

Read the case study

AI models behind one interface
100+
AI models behind one interface
Media types: text, image, video, audio, 3D, Gaussian splats
6
Media types: text, image, video, audio, 3D, Gaussian splats
Design, code and launch
In-house
Design, code and launch

Software · Own product · AI creative platform

An AI creative production platform for agencies

Raelume puts more than a hundred AI models on one canvas, so creative teams build a workflow once and run it again for every client. We designed, built and launched it ourselves.

Read the case study

Websites · Concept · AI infrastructure

A dark, technical website for an AI infrastructure company

A homepage for a company selling GPUs and inference to engineering teams. The grid, the monospace numbers and the dithered server render speak to developers without losing the buyer who signs the contract.

Read the case study

Running time
37s
Running time
Full HD master
60fps
Full HD master
Script, design, animation
In-house
Script, design, animation

Launch videos · Motion graphics · Product launch

Wideknown explained in a forty-second launch film

The launch film for Wideknown: from a question typed into an AI assistant, to who gets named in the answer, to the product that gets you there.

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Players in online multiplayer
4
Players in online multiplayer
Game modes
5
Game modes
Power-ups: Magnet, Mega, Turbo
3
Power-ups: Magnet, Mega, Turbo

Games · Game · Online multiplayer

Munch World: swallow the city, then eat your friends

A multiplayer game where you steer a hole through a city and swallow everything you can fit, alone or against friends, online or on the same couch.

Read the case study

From first call to launch in four steps.

  1. Brief

    One call. We agree on the outcome, the audience and the number that tells us it worked.

  2. Plan

    Within days you get scope, timeline and a fixed price. No discovery phase that bills by the hour.

  3. Make

    A small senior team does the work. You see progress every week, not at the end.

  4. Launch

    We ship, measure against the number we agreed on, and keep improving what works.