Breach (Indev)
Advanced Gun system (Projectile Physics, Wall piercing, bullet recoil & drag)
Advanced Item + Tool Framework
PVP Gamemode with map rotation and multiple Configurable Gamemodes: TDM, FFA, Gun Game
First-Person Viewmodels w/ dynamic camera animations.
Implemented enemy AI using a finite state machine framework, optimized with runtime considerations.
Built a procedural map generation system with varying room layouts and loot distribution.
Frameworks used: Roact, ProfileService, Sleitnik Packages