Chris' Tutorials@TutorialsChrisOct 30A cottage assembles one placement at a time in Grid Placement for Godot. Scripted capture.00:00346
Chris' Tutorials@TutorialsChrisOct 29Four cursors. One grid. Four scripted placement sessions in one Godot scene, every drop snapped to its own cell. #godot #gamedev00:0017491
Chris' Tutorials@TutorialsChrisOct 17Big buildings shouldn't overlap just because you drag a line. This mill occupies 2x2 tiles. What size is your largest placeable building?00:00139
Chris' Tutorials@TutorialsChrisOct 16I'd rather reject a floating box before it gets placed. These boxes need a ground connection, so a stack is valid and open air isn't. Strict placement or let players break the rules?00:0025
Chris' Tutorials@TutorialsChrisOct 15Dragging a fence should handle the corners for me. This uses Godot terrain auto-tiling, then collision blocks the player. Farm sim or dungeon builder?00:0030