Ubiquitous
Virtual Reality
Lab
Computing technology is radically changing the manner in which we communicate with media, spaces, people as well as computers.
The Ubiquitous VR research aims at the development of new computing paradigms for Holistic DigiLog Life in Smart Space. It is highly interdisciplinary and thus covers diverse research areas, ranging from theoretical to practical and mathematical to intuitive.

Focus Areas
- 01
3D Visual Computing
- 02
DigiLog UI/UX
- 03
Context-Aware Mobile Augmented Reality (CAMAR)
Note however that the realms of research are not restricted to these areas. We wish to broaden and deepen the understanding of various principal themes in the challenging new field such as Culture Technology.
News & Events
Awards

Minju Baeck, Yoonseok Shin, Hyunjin Lee, Boram Yoon, Sang Ho Yoon, and Woontack Woo, "Best Paper Award"

AffordGraph: Affordance-Guided Relation Filtering for Functional 3D Scene Graph Generation · Eunjae Shin, Seok-Young Kim, Woontack Woo
Latest publications
Sharing Roughness with Hand-Outline Visualization to Reduce Sensory Asymmetry in VR Collaboration
Minju Baeck, Yoonseok Shin, Hyunjin Lee, Boram Yoon, Sang Ho Yoon, Woontack Woo
Mix3R: Zero-shot Interactive 3D Scene Reconstruction from a Single Image in Mixed Reality
Seok-Young Kim, Dooyoung Kim, Taejun Son, Young Bin Kim, Woojin Cho, Woontack Woo
Suji Kang, Seok-Young Kim, Young Bin Kim, Taewook Ha, Dieter Schmalstieg, Shohei Mori, Woontack Woo
Object-Driven Event Retrieval with Assembled Object Interface for Mixed Reality Assembly Playback
Selin Choi, Sun Ah Bae, Dooyoung Kim, Woontack Woo







