Pixel art for your next playable idea

AI Sprite Generator

Create pixel-art characters, animate their next move, and refine each frame. Export sprites for your 2D game, from one browser workspace.

Free demos and sample downloads. Custom generation uses credits.

Original pixel art of a moonlit forest and a luminous riverA world of possibilities

Small pixels. Big possibilities.

Your next adventure
starts with a sprite.

Blue Sonic pixel art sprite
Golden Super Sonic pixel art sprite

A place to start

What are you making?

Build a prototype, animate a character, or create alongside your code.

  1. Start with a character idea

    Describe a hero, creature or prop. Choose a view, add a reference, then refine the pixels for your prototype.

    Create a character
  2. Give your existing sprite a move

    Bring a still image into Animator. Choose a walk, idle or attack, inspect each frame, then export the sheet.

    Image to sprite sheet guide
  3. Make assets while you code

    Connect Codex, Claude Code or Cursor through MCP. Ask your assistant to generate assets and save the exports in your project.

    Explore the MCP workflow

From prompt to game sprite

How this AI sprite
generator works.

Create a character in Studio, then turn it into an animation.
Explore the steps below with free, interactive sprite demos.

Explore the sprite workflow with sample artwork

01 Generate

From an idea
to a sprite.

Give the AI sprite generator a character description, from a forest guardian to a curious creature. In Studio, choose a perspective and pixel size, or add a style reference. Explore the sample prompts here before creating your own sprite.

Characters & creaturesItems & props
Try a sample prompt
Sprite generatorSample preview
The idea

An emerald forest guardian, with dragon wings and a flowing green dress.

Character sample spriteCharacter · Sample asset
Explore a sprite prompt01 / 04

02 Animate

Make your
sprites move.

Give your game sprites a little personality. Preview an idle loop, a walk cycle, or an attack, then pause to inspect each animation frame.

Idle, walk & attackFrame-by-frame preview
Explore the motion Animate your own sprite
Animation studioSample preview
FRAME 01 / 1616 FPS · PAUSED
Preview the animation framesSample preview

03 Edit

Refine every pixel.
Make it yours.

Make the sample sprite your own in the browser pixel editor. Choose a color, paint a detail, or erase a pixel, then reset the canvas whenever you want a fresh start.

Pixel-level controlPaint, erase & reset
Try the pixel canvas
Pixel editorEditable sample
Pick a color. Paint on the canvas.53 × 53 PX
Try editing the sample spriteOriginal sample

04 Export

Next stop:
your game.

Explore common formats for 2D game assets: a transparent PNG, a sprite sheet, or an animated GIF. Download a sample to try in your project.

PNG imageSprite sheetAnimated GIF

Working in Unity, Godot, or GameMaker? Use the sample PNG files to try your engine’s sprite import settings.

Explore the export formats Import the sample into Godot
Export your spriteSample files
Transformation
16 frames · 1024 × 64 px
Download a sprite samplePNG, sheet or GIF

MCP for your workflow

Generate sprites from your code

Ask Claude Code, Codex or Cursor for a character and an animation. Your assistant generates the assets, then saves the exported files in your game project.

A prompt to try

“Generate a 64 × 64 knight, animate an 8-frame walk, and save the PNG sheet and JSON to my game project.”
  1. 01Generate the character
  2. 02Animate the saved sprite
  3. 03Download into your project

15 credits for one character and one animation. Further generations use additional credits. Inspect the frames before engine import.

Replace YOUR_API_KEY with your key, then run this in your terminal:

claude mcp add --transport http ai-sprite-generator https://www.aispritegenerator.com/api/mcp --header "Authorization: Bearer YOUR_API_KEY"

Uses your existing Studio credits. The guide walks you through connecting your editor.

Make room for your next game.

Flexible plans for sprites, animations, and the ideas in between. 1 credit per sprite. 14 per animation.

For indie devs

Creator

$8 /mo
For indie developers building their next game
Billed monthly at $8. Cancel anytime.

Your creative toolkit

  • 100 sprites or 7 animations every month
  • 100 credits, refreshed each billing month
  • Character, prop & animation tools
  • In-browser pixel editor
  • PNG & animation sprite sheet downloads
  • Personal library & email support
Cancel anytime
Recommended

Studio

$24 /mo
For creators making sprites and animations every week
Billed monthly at $24. Cancel anytime.

Your creative toolkit

  • 400 sprites or 28 animations every month
  • 400 credits, refreshed each billing month
  • Character, prop & animation tools
  • In-browser pixel editor
  • PNG & animation sprite sheet downloads
  • Personal library & email support
Cancel anytime
More room to create

Production

$50 /mo
For larger games and regular asset production
Billed monthly at $50. Cancel anytime.

Your creative toolkit

  • 900 sprites or 64 animations every month
  • 900 credits, refreshed each billing month
  • Character, prop & animation tools
  • In-browser pixel editor
  • PNG & animation sprite sheet downloads
  • Personal library & email support
Cancel anytime

Output counts are alternatives, using the same credits. Annual plans include a full year of credits upfront.

VISAAMERICAN
EXPRESS

Available methods are shown at checkout. For refund help, describe your issue by email or feedback.

A little extra creative freedom

Just need a few sprites?

Buy once. Create at your own pace. No subscription needed.

One-time

Game Jam Pack

$10 one-time
For a weekend game project
No subscription. No recurring charge.

  • 100 sprites or 7 animations
  • About $0.10 per sprite
  • Credits never expire
No subscription required
One-time

Character Pack

$18 one-time
Build out your character collection
No subscription. No recurring charge.

  • 200 sprites or 14 animations
  • About $0.09 per sprite
  • Credits never expire
No subscription required
Recommended

Full Game Pack

$30 one-time
Create assets for your next game
No subscription. No recurring charge.

  • 360 sprites or 25 animations
  • About $0.08 per sprite
  • Credits never expire
No subscription required
One-time

Studio Pack

$60 one-time
For bigger batches of game assets
No subscription. No recurring charge.

  • 760 sprites or 54 animations
  • About $0.08 per sprite
  • Credits never expire
No subscription required

Good to know

AI sprite generator
FAQs.

Sprite generation, 4- and 8-direction views, free tools and exports explained.

What can I do with AI Sprite Generator?

AI Sprite Generator lets you generate, animate, restyle and edit pixel-art assets, including creating 4- and 8-direction sprite views. Create characters, creatures and props from text or reference images, turn still sprites into animations, explore new styles and refine individual pixels. Save your creations in your asset library and export them for your projects. You can also generate assets from Claude Code, Codex or Cursor through MCP.

Is AI Sprite Generator free to use?

Yes, the tools under Tools are free to use after signing in, with no subscription or credits required. They include GIF to Sprite Sheet, Sprite Sheet Maker, Sprite Sheet Cutter, Sprite Sheet to GIF, Image to Pixel Art, Pixel Font Generator, Pixel Circle Generator, Pixel Art Grid and Pixel Art Resizer. Custom AI generation in Studio uses credits, with the cost displayed before you generate.

Can I turn my own character image into an animated sprite sheet?

Yes, you can turn a single-frame character image into an animated PNG sprite sheet. Upload a PNG, JPG or WebP under 10 MB to Animator, then choose Idle, Walk, Run, Attack or a custom motion. Preview the result and correct individual frames in the editor if needed.

What sprite sizes and animation lengths are supported?

Character generation supports 32–256 pixels per side, and Animator supports even frame counts from 4 to 16. Prop generation supports up to 512 pixels per side. Animator uses 32–256-pixel source images; uploads are resized or padded to fit.

Can I keep the same character consistent across different animations?

Reusing the same character image helps maintain consistency, but identical details across animations are not guaranteed. Use the same single-frame source for each action and keep the facing direction consistent. Check the face, clothing, equipment and frame alignment, then fix small differences in the editor.

Can I edit sprites after generating them?

Yes, you can edit generated sprites in the browser without spending generation credits. Use the pixel editor to paint, erase, fill areas and adjust details. You can also add, duplicate or reorder animation frames and change playback speed. Download your work to keep a backup.

What file formats can I export?

You can export PNG, GIF and SVG through the editor, with ZIP and JSON also available through MCP. The editor provides transparent single-frame PNGs, PNG sprite sheets, animated GIFs and SVG exports of the selected frame. MCP provides PNG sheets, individual PNG frames, ZIP archives and JSON frame metadata.

Can I use the sprites in Unity, Godot or GameMaker?

Yes, exported PNG sprites and sprite sheets can be imported into Unity, Godot and GameMaker. Slice each sheet using its actual frame dimensions and grid layout, then configure playback speed and looping. Our Godot guide covers a sample import. Movement, collisions and animation states are set up separately in your game.

Can I use the generated sprites in commercial games?

Yes, assets you generate can be used in commercial games, apps and promotional content under our Terms of Service. You must have the necessary rights to uploaded references and respect third-party rights. Pre-existing website samples have separate usage terms.

Can I generate sprites from Claude Code, Codex or Cursor through MCP?

Yes, you can generate sprites and animations from Claude Code, Codex or Cursor through MCP. Connect your compatible assistant using an API key, then ask it to create assets and download the exports into your project. MCP shares your Studio credits, with no separate subscription or MCP surcharge.

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A little idea. Your next adventure.

Ready to level up?

Have a character in mind? Describe it in Studio, generate your sprite, and bring it to life with an animation.

GenerateAnimateEditExport
Small pixels. Big possibilities.Sample assets
Image
Characters
Image
Creatures
Image
Items
Image
Props