I don’t see the issue using AI in this manner. I’ve always looked at AI as a tool to help things along, not something that does the majority of the work for you.
They had an issue with some lines of code they couldn’t figure out near the end of development. Ppl are too crazy bois
Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate:
aftermath.site/big-walk-ai-ig…
Readers added context
House House used LLMs sparingly near the end of Big Walk's development, mainly to fix bugs in third-party code. They estimate well under 0.1% of the game's code was affected, and they didn't use generative AI elsewhere.
bigwalk.game/faq/#aipcgamer.com/games/puzzle/b…
Grand Theft Auto VI - targeting 30 FPS
PS5 Pro - PSSR and ray-traced shadows supported
Xbox Cloud Gaming supported & remote play support on PS5/Xbox
rockstargames.com/newswire/artic…