Pinned
still playing with this depth of field scatter particles thing, now to make Suzanne’s head appear and disappear in a cool way
the parts in focus appear sharp, and as they go out of focus, they scatter into flying dots, which I think can have a cool entrance effect
00:10
what i like about this method is that you can crank up the parameter and get a new look.
for example, here the particles get scattered so much in the out-of-focus area that they appear disassembled instead of blurred.

