Inspiration

The main inspiration came from a steam game and a couple of games I've played in my lifetime, they do not offer the level of realistically compared to what I have envisioned on how we should execute the idea of the game. It is also quite ironic that a blockchain does not have a crypto mining simulator just yet

What it does

It allows players to buy sell and trade different hardware and land to optimize their mining farms to become the top of the sacrifice charts.

How we built it

We used the hardhat suite for writing code, ipfs for nft images, ethers web3-react and usedapp on the frontend with vite tailwinds and react in typescript

Challenges we ran into

It was the last minute before I realize that when using scaffold-eth template, it was way too complex to get it working with the contracts we have. There were several team members either dropping out completely or not putting in much work. Further team members were sourced, however, generally it was the original core of developers of Raymond, Fabio and Ian doing the work. We managed the issue by working our behinds off around school/work. We were not as knowledgeable about web3 libraries and had to spend some time looking up information about it. There were several routes we could have taken such as moralis and subgraphs

Accomplishments that we're proud of

We somehow made the code able to compile in the last minute

What we learned

We learnt about web3 tools that we can use in the frontend and different libraries in the backend

What's next for Crypto grid

Designs have to be finished after the hackathon and various frontend game designs has to be worked on with threejs through webgl.

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