-
-
Notifications
You must be signed in to change notification settings - Fork 4.4k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Add smol_str feature to bevy_reflect dependency for bevy_text.
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22848
opened Feb 7, 2026 by
andriyDev
Loading…
Small Tools used to debug Bevy applications.
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EasyScreenRecordingPlugin Usability Improvements: expose system set, more helpful info’s
A-Dev-Tools
#22847
opened Feb 7, 2026 by
kfc35
Loading…
Stop using Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
encase for clusterable lights.
A-Rendering
#22846
opened Feb 7, 2026 by
pcwalton
Loading…
make acquire_focus possible to use from outside of bevy
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22841
opened Feb 7, 2026 by
ada-x64
Loading…
🧪 Make Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_gltf optional for bevy_pbr
A-Rendering
Clamp F_ab.x in specular multiscatter to fix grazing angle artifacts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22833
opened Feb 6, 2026 by
Alb-O
Loading…
SystemBuffer apply() delegates to queue(), which now must be implemented
A-ECS
#22832
opened Feb 6, 2026 by
kfc35
Loading…
Make the old and new archetype available in lifecycle observers
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22828
opened Feb 6, 2026 by
chescock
Loading…
Add Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
max_mip_count to Bloom
A-Rendering
#22826
opened Feb 6, 2026 by
beicause
Loading…
Implement Premultiplied Alpha for OIT
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22821
opened Feb 5, 2026 by
Schmarni-Dev
Loading…
use scene names if they exist
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22820
opened Feb 5, 2026 by
ChristopherBiscardi
Loading…
Mutually exclusive components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22818
opened Feb 5, 2026 by
eugineerd
Loading…
Fixes panic when using Option<Gizmos>
A-ECS
Entities, components, systems, and events
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22812
opened Feb 5, 2026 by
kfc35
Loading…
Switch clustering to use per-froxel linked lists if storage buffers are in use.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22811
opened Feb 5, 2026 by
pcwalton
Loading…
Fix: Draw Gizmos in the same frame they are created (by moving Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
update_gizmo_meshes to run in PostUpdate)
A-Gizmos
#22802
opened Feb 4, 2026 by
kfc35
Loading…
Fix Gizmos not drawing Entities, components, systems, and events
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
On<Pointer<Drag>>, Observers generally, and Triggered Systems
A-ECS
Reuse Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
generate_view_layouts in MeshPipelineViewLayouts creation
A-Rendering
#22798
opened Feb 3, 2026 by
levydsa
Loading…
VertexAttributeValues supports more VertexFormat
A-Rendering
#22796
opened Feb 3, 2026 by
beicause
Loading…
Fallback to borderless fullscreen when monitor is unavailable
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Linux
Specific to the Linux desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#22792
opened Feb 3, 2026 by
francisdb
Loading…
Rename on_replace/Replace to on_discard/Discard
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22789
opened Feb 3, 2026 by
jonas-meyer
Loading…
Rename AnimationGraph to BlendGraph
A-Animation
Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#22782
opened Feb 2, 2026 by
Hilpogar
Loading…
Improve Order Independent Transparency example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#22781
opened Feb 2, 2026 by
goodartistscopy
Loading…
New crate: bevy_user_prefs
A-Editor
Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#22770
opened Feb 1, 2026 by
viridia
Loading…
Adds and (mostly) Implements an Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
X-Contentious
There are nontrivial implications that should be thought through
Obb2d BoundingVolume - 2D Oriented Bounding Boxes
A-Math
#22748
opened Jan 30, 2026 by
kfc35
Loading…
Previous Next
ProTip!
Filter pull requests by the default branch with base:main.