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The latest Ultraviolet update includes a simpler Screen API along with a drawing context that helps with printing text to the screen. This update refactors the HUD and Framebuffer rendering to use the new Screen API and context, which simplifies the code and should be more efficient. It also updates the light direction calculation to use the current screen size instead of relying on stored width/height variables.
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The latest Ultraviolet update includes a simpler Screen API along with a drawing context that helps with printing text to the screen.
This update refactors the HUD and Framebuffer rendering to use the new Screen API and context, which simplifies the code and should be more efficient. It also updates the light direction calculation to use the current screen size instead of relying on stored width/height variables.