Elite: Dangerous

❦ Published

Self-portrait in Elite: Dangerous’s Milky Way.
Self-portrait in Elite: Dangerous’s Milky Way made with an iPhone pointed at the screen while playing the game in NYC, 2017. I believe its Earth in the Sol system, but would need to double-check the stars.

The original golden Elite logo.

In 1984 two friends fit a simulated galaxy into 22 Kilobytes, a programming feat that inspired the creation of the first internet newsgroup as well as a generation of programmers.

After a successful crowdfunding campaign in 2013 one of them brought the classic Elite video game to a new generation, this time simulating part of what we know about the galaxy we live in with programming techniques based on real-world data filling in what we don’t.

Elite: Dangerous is a particularly important work to me because I’ve always loved looking at and thinking about the stars at night, and because I began to play shortly after my dad died, returning to them.

I wanted to escape the planet during that time, and it let me do it.

Elite’s Milky Way is a place to play, to imagine, and could be considered a testing platform for future space exploration ideas from engineering to everything else. A holistic education about the cosmos that the human species are still a living part of, even if it feels at times only barely.

Elite running on a Mac laptop while making my avatar in-game.
Elite: Dangerous running on a laptop with the new avatar creator in 2017.

I’ve come to think of the title, Elite: Dangerous, as a subtle powerplay on the idea of elites and the nationalism and organized religion they exploit as a danger to the well-being of the rest of Earth’s inhabitants.

Perhaps when we stop fighting over lines on maps here on Earth, we may well begin fighting over them in space.

‘SteveWilds’ in the comments of The New Yorker’s article about Elite:1

You can also explore this reconstructed galaxy in David Braben’s game. In fact the first and biggest player group in the game will be the First Great Expedition, whose goal is to travel as far into the simulation as possible, mapping and recording their discoveries as they go, as virtual scientific endeavour.

No other computer game has given people the opportunity to do this, let alone in a theoretically accurate simulation of this scale.

Elite on an iMac with my blurred hand over the throttle of a Saitek HOTAS.
Elite running on an iMac in Rome, Italy, 2014. Click to see it in one of the little apartments we lived in West Harlem, NYC, 2018. I often played the game to give my mind a break from work and from editing the photographs that became my first book, Windward.

Frontier Developments’ work is art fused with science and engineering in the spirit of the Renaissance, exploring human themes of curiousity, communication and commerce, loneliness, fear and love, through our greatest medium of communication so far.

Elite brings me joy because like the internet, it shows that humans are capable of creating beauty during and despite of our continuing mass-stupidity.

A photo of the computer screen showing Mizar in Elite: Dangerou’s Milky Way with a page from The Stars by H. A. Rey showing the Big Dipper in the foreground.
A photo of the computer screen showing Mizar in Elite: Dangerou’s Milky Way with a page from The Stars by H. A. Rey showing the Big Dipper in the foreground.

I’ve written about the experience of flying in a spaceship, which has to do with sound and music, the language of the soul, and having done that leave you with Kurt Vonnegut:2

I sometimes wondered what the use of any of the arts was. The best thing I could come up with was what I call the canary in the coal mine theory of the arts. This theory says that artists are useful to society because they are so sensitive. They are super-sensitive. They keel over like canaries in poison coal mines long before more robust types realize that there is any danger whatsoever.

And Carl Sagan, the great teacher and astrophysicist, and leader of the Voyager program:

For we are the local embodiment of a Cosmos grown to self-awareness. We have begun to contemplate our origins: starstuff pondering the stars; organized assemblages of ten billion billion billion atoms considering the evolution of atoms; tracing the long journey by which, here at least, consciousness arose. Our loyalties are to the species and the planet. We speak for Earth. Our obligation to survive is owed not just to ourselves but also to that Cosmos, ancient and vast, from which we spring..

Beagle 2 Landing
Approaching Beagle 2 Landing space station in an early version of the game during the Beta days.

See a music video for one of my songs improvised during an Elite: Dangerous Odyssey play session with my friend Yootsvik. See you out there, Cmdr!

My INARA profile banner.

Children of stardust…
Say not that we are leaving:
We are going home.

Jay Reynolds Freeman via Ctein


  1. I can’t seem to find the original comment any longer. Was it actually on Reddit? If you find it, please let me know by emailing simon at this domain. ↩︎

  2. I think Kurt would have enjoyed Elite: Dangerous↩︎

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