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It is probably going to be a while before the next big patch, so now is the best time to discuss the current meta and what heroes work well in Ranked games. As always, it doesn’t mean that these heroes are must-picks or that not picking them is game-ruining. Supports we are going to highlight today are just slightly better than average statistically, are very popular in higher level pubs, and are safe to learn and experiment with right now.
We don’t necessarily miss the inherent light toxicity of pre-game “mid or feed” statements, but it seems the community is sometimes nostalgic about the times when midlaners had a much more pronounced impact. When the honorable 1v1 was a test of pure skill and one great move could allow you to snowball the whole map. What changed, why is mid no longer the most popular role, is it good for the game and how to be an effective mid in the current patch? Let’s analyse.
There is a surprising amount of misconceptions about what winning the lane means. A lot of players default to thinking that winning a lane necessarily involves a lot of kills, which is simply not true. Today I would like to have a quick discussion about what it means to win your safelane and how to achieve this.
Position three is one of the least popular roles right now. Between very strong carry heroes and high-sustain position five supports, it is hard for Offlaners to pressure their lane or sometimes even farm. Add to it an occasional position four grief pick and you get a role with a lot of responsibility and very little actual power.
It’s been a week since the 7.40b patch release and we are slowly starting to see the meta shaping up. Heroes we are going to highlight today are the statistical outliers that consistently outperform the competition. For supports, we are seeing a resurgence of strong healers and save heroes. For cores, however… let’s just say we are sorry for bringing this to everyone’s attention, but stats don’t lie.
Broken is an interesting word in the context of Dota, as it can describe something very powerful and something close to useless. It is the reason we chose this word specifically for this blog post, as the new patch introduced quite a lot of very broken things into the game. Today we are going to look at these outliers: things that are not in any way balanced and that will hopefully be the first to get some changes in the next patch.
The wait is over and Largo, the Bard-Frog, is finally in the game. The hero’s design and vibes are definitely a highlight, but we are not here to talk about how ridiculously cute his little froglings are or how fun it is to play a rhythm-based mini-game in Dota. We are here to figure out what the hero is and how to use him effectively.
The last big Dota tournament before the calendar year is over. DreamLeague Season 27 is trying to finish the year off with a bang: twenty four participating teams, an extended Swiss Group Stage and a proper, double-elimination playoff. This is definitely a tournament to watch, especially considering some squads might surprise you.
Last week we talked about heroes, completely ignored by the professional players since the start of the new competitive season. Since then another hero joined the “professionally viable” pantheon and there are currently nine heroes in total, going completely uncontested throughout the first four tournaments. We’ve already discussed the support part of this infamous roster last week, so today we are going to concentrate on cores and why they might be so unpopular among pros, while being viable and even strong in your everyday pubs.
There have been three big tournaments since the start of the new competitive season and despite the lack of gameplay updates, there are occasional new meta trends. After looking through the data from the tournaments, we’ve found that only ten heroes remained uncontested. Today we are going to look at the support portion of this list and discuss why they might be so unpopular with pros, whether they are still a decent pick in pubs and what buffs we could potentially expect.
The initial reaction to the Monster Hunter collaboration was mixed. It was something unexpected, something quite niche and for the majority of players it didn’t really matter. Or so some of us thought. Well, perhaps we were wrong.
We are a statistics website and a lot of our work is aimed at helping people get better at the game. Using tools for analysis isn’t going to magically improve your mechanical skill, but it can provide a lot of insight into how and where one can improve. Today we are going to look over some of the tools that I personally find the most helpful when figuring out what and how to play.
Over the last several posts I’ve talked at length about the theoretical and strategic parts of Dota. In my opinion good strategy is equally, if not more important than the mechanical skill. Moreover, it is easier to develop strategic skills from a written blog post. However, it doesn’t mean the mechanical aspect can be neglected and today I am going to go through some thoughts on how your action game or shooter experience can be adapted to Dota.
Over the last month we’ve talked about the general theory of Dota and what common mistakes a lot of beginner players make when it comes to itemisation. Today we would like to shift from theory to practice, at least as much as it is possible in a written blog post.
The first big tournament after the International is starting very soon. The tumultuous post-TI roster reshuffle should be slowly coming to an end, as teams start finalising their initial strategies for the season, and Playground 2 will give us a pretty good idea of what to expect from the household names. For now, though, this is purely speculation on what to expect post-reshuffle.
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Wszyscy wybierają Rankingowy | ||
Wszyscy wybierają Rankingowy | ||
Wszyscy wybierają Rankingowy | ||
Wszyscy wybierają Rankingowy | ||
TUR Normalny | ||
CM Puchar Bitewny |
| Missing columns header in the Heroes page 0 odpowiedzi, | |
| сборка на вокера через фаст травела 1 odpowiedzi, | |
| Dotabuff Survey 18 odpowiedzi, | |
| Predict my rank 3 odpowiedzi, | |
| How the f*** do you win with Phantom Lancer? 5 odpowiedzi, | |
| инвокер через фаст травела 0 odpowiedzi, | |
| I created a website to track materials and p... 2 odpowiedzi, | |
| бухалово с владосом и фолософия 0 odpowiedzi, |
| Bohater | Procent wygranych | Edytuj | |
|---|---|---|---|
| Razor | 53.78% | 1.80% | |
| Io | 51.49% | 1.35% | |
| Tusk | 48.85% | 1.34% | |
| Ancient Apparition | 51.89% | 1.25% | |
| Gyrocopter | 46.45% | 0.76% | |
| Muerta | 48.65% | 0.89% | |
| Spectre | 52.96% | 1.01% | |
| Elder Titan | 49.48% | 1.45% | |
| Bohater | Współczynnik wyboru | Edytuj | |
|---|---|---|---|
| Razor | 13.67% | 4.48% | |
| Slark | 14.84% | 1.40% | |
| Muerta | 6.00% | 1.10% | |
| Underlord | 6.55% | 0.94% | |
| Phantom Lancer | 8.76% | 0.68% | |
| Techies | 10.80% | 0.71% | |
| Witch Doctor | 18.22% | 0.74% | |
| Clinkz | 10.03% | 1.05% | |








































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