RealityKit Basics: Loading Entities from Data
We can load Entities from a block of Data, which we can retrieve remotely.
Code snippets and examples of using common APIs throughout visionOS development
We can load Entities from a block of Data, which we can retrieve remotely.
We can load entities from our app bundle if we’re not working with Reality Composer Pro.
Spatial is a collection of types for working with 3D mathematical primitives.
When should we use Convenience Entities vs. components.
Starting in visionOS 26, we can observe changes to component data on entities.
We can use this gesture to tap into a stream of input events happening in our scene.
We use data from a Swift Path to extrude a 3D Shape.
We can generate 3D text from an attributed string and some configuration options.
We can use visual bounds to get the center, extent, and other properties of a bounding box for a given entity.
We can use this modifier to access data from GeometryProxy3D without using GeometryReader3D.
We can access the RealityKit Scene of the nearest RealityView.
We can use this SwiftUI modifier to adjust the lighting and tint color for the passthrough feed.