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lambdaforge

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A member registered Oct 22, 2025 · View creator page →

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wo, did feedback is really great, i will fix this in the next iteration ! thanks so much, please keep this feedbacks coming, tomorrow i will add a lot of new mechanics

every feedback is really good at this point because im fixing a lot of stuff

ON IT !

thanks for catching this, for the next iteration it will be fixed !

Thanks a lot for playing and for asking! Right now the browser version doesn't run well on phones yet: it loads, but it runs out of memory when the game starts. We're working on making it lighter so it works on mobile. For now it's best played on PC (browser or the Windows/Mac/Linux downloads). I'll post an update when the mobile version is ready!

hi !, do you mean dodge using daggers? or dodge in general? thanks for the feedback, in term of bosses we will be adding a cople more next weeks.

thanks so much, its a good feedback, im trying to add variation in terms of weapons and combos. hope u enjoy whats coming next !!!

muchas gracias por el comentario ! se perfectamente, es una discucion tenemos , de si ser un poco mas permisivos con el hitbox de los spikes, poruqe aveces es frustrante de mas.
voy a tenerlo en cuenta. gracias!!!

thank you so so much !
today im fixing borg and baltus animations so they look sharp 🤓.
air dash will be unlocked in the next biome!
and this week i have something really big incoming, Kenzus ultimate. and an energy sistem that i think is really cool !

done !

i just uploaded the new webgl. let me know if u like it and all the feedback is welcome, i will keep working on it. there are a bunch of new material coming,

tomorrow i will upload a updated version of the game with a lot of new features! hope u like it

hey !, sorry, yes i ment a link. im working on a mobile version.  we almost have it.  i have it on testflight but i neet to make a release..
i will let u know

we already have it for mobile !  
let me give it to you

yes, we are one team,  but we took diferent roads in design, the transformation that they made is awsome.

dam, we need to make them custom. thanks for the comment !

Thanks so much!!!

gracias !!!

muchas gracias !!!

muchisimas gracias !!!!

muchas gracias ! esa pasion no la vamos a perder pase lo que pase !

thank you so much mr chamber !
we had so mutch fun doing it

Yes, based on the experience we have so far, all team members sooner or later have to adapt to new tasks. Especially on the small team we have right now.

The animator is a great artist and a Uruguayan friend. The funniest part is that he started working with us as a concept artist and not as an animato...in fact, he didn't specialize in that, but during the process we realized he really enjoyed it and had a lot of talent for it.

And in fact, from that point on we adapted the animation creation process to fit his style, because he developed his style himself.it's not something learned in school or "standard."

muchas gracias querido !!! exelente el feedback q me dejaste, ayuda mucho. 
vamos a seguir metiendole !

Victor ! great feedback, a lot of info.
I agree that we're missing quite a few VFX that communicate feedback, we're also already planning to add more content in the first few minutes, not only in terms of dopamine, but narrative elements as well. Thank you very much for the feedback, it helps us, we'll keep working on it and I hope you'll play it again later to see what you think of the changes.

thanks so much ! it probably have something to do with the lag. but we will try to improve it

Hey there!

First of all, thank you so much for playing the game and for showing interest in it .it truly means a lot to us.

Last year we poured a ton of energy into this project. This year, we've put it on hold for a while as we work on a smaller game. Our plan is to build some traction with Kenzu and then pick it back up once we have that momentum going.

In the meantime, we're really excited about Hokus  which you can also play over on itch.io! We put out a first pixel art demo, and this month we're rebuilding it with more content and hand-painted art in a style similar to Kenzu.

Thanks again, and I hope you keep enjoying the content we put out .your feedback genuinely helps us!

Cheers!

thanks so much ! we have really great artist , algo great people.

muchas gracias ! tenemos buenos artistas !

thank you very much !!!!

a ver si llegas a completarlo !

thanks a lot, we will keep improving it !

muchisimas gracias !!!

Props to our concept artist Valentin de las casas 

thanks so much !😊

thank you very very much Gcocchi !

Muchas gracias Chandemon ! nos tomamos un tiempo de vacaciones pero ahora estamos de vuelta.
esta semana sacamos un minijuego pixel art ! pásate a mirarlo

hi boss, first iteration of keybinding comes out in a few hours o7

did we already do it? let's upload it!

Hola Santi! Muchas gracias por el comentario!
Estamos trabajando ya en el 2do bioma, en estos dias vamos a subir una actualizacion del juego con nuevos rooms, nuevo arte y nuevos enemigos ;)