Exploration panel
Make it feel like a game
Analysis tools have to be fun to use, or analysts take the lowest-effort route of §1. In web design, language models gave people new room to explore, and many of them are happier for it.
Work in progress always has a progress bar. The Exploration panel counts each question by type once its answer has run, apart from those that failed. It also counts guesses: while a cell about a relation or an effect runs, the analyst can say with one click what they expect, such as higher or lower. The panel fills a square for each column that the analysis has used, and suggests what to ask next, with the reason. Once a causal question is asked, and while fewer than 15% of the questions are causal, the panel shows the note "Few causal questions so far: the effect estimate rests on untested paths."
The panel rewards questions of one's own. A question the analyst types counts in a darker shade than one picked from the offers, and a column reached only through offered questions gets a lighter square. The box for a question of one's own sits above the suggestions, and the setting "Offered questions per request" at None hides the offers, so that every question is typed.
Writing one's own questions helps understanding
Across 26 studies, students taught to write questions about what they read understood new texts better.1 In a tool for data, a display of the columns already covered doubled the questions that analysts asked, and raised their main findings from 5.2 to 7.6 each.2 The kind of question counts more than their number: in tutoring, students who asked a larger share of "why" and "how" questions had higher exam scores, and students who asked more questions did not.3
A count on screen makes people do more of what it counts, and the extra work is not always better,4 so we weigh four designs before any reward grows.
Try it: type a question of your own, or press Ask on a suggestion, and watch the counts change. The panel starts from the demo notebook's state after Run all.