<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.7.3">Jekyll</generator><link href="https://cluejar.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://cluejar.com/" rel="alternate" type="text/html" /><updated>2019-10-01T15:13:09+00:00</updated><id>https://cluejar.com/</id><title type="html">ClueJar</title><entry><title type="html">GIFT live on Kickstarter now!</title><link href="https://cluejar.com/news/gift-live-on-kickstarter/" rel="alternate" type="text/html" title="GIFT live on Kickstarter now!" /><published>2019-02-26T00:00:00+00:00</published><updated>2019-02-26T00:00:00+00:00</updated><id>https://cluejar.com/news/gift-live-on-kickstarter</id><content type="html" xml:base="https://cluejar.com/news/gift-live-on-kickstarter/">&lt;p&gt;&lt;img src=&quot;/assets/posts/2018/gift-setup.jpg&quot; alt=&quot;Good Interesting Fun Times board game&quot; /&gt;&lt;/p&gt;

&lt;p&gt;We’ve just launched GIFT on Kickstarter and a copy is now yours for the taking. Each time I play GIFT with people I’m reminded what a special game it is. But don’t take my word for it, learn more by visiting the Kickstarter:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;https://www.kickstarter.com/projects/cluejar/good-interesting-fun-times-live-in-2-hours&quot; class=&quot;button&quot;&gt;See GIFT Kickstarter Page&lt;/a&gt;&lt;/p&gt;</content><author><name></name></author><category term="News" /><category term="GIFT" /><summary type="html"></summary></entry><entry><title type="html">How to use bitmap fonts in InDesign</title><link href="https://cluejar.com/design/bitmap-fonts-indesign/" rel="alternate" type="text/html" title="How to use bitmap fonts in InDesign" /><published>2018-01-02T00:00:00+00:00</published><updated>2018-12-06T00:00:00+00:00</updated><id>https://cluejar.com/design/bitmap-fonts-indesign</id><content type="html" xml:base="https://cluejar.com/design/bitmap-fonts-indesign/">&lt;p&gt;InDesign now supports &lt;a href=&quot;https://www.colorfonts.wtf/&quot;&gt;bitmap fonts&lt;/a&gt;, that’s great! We use bitmap fonts to great effect in our game &lt;a href=&quot;/gift&quot;&gt;GIFT&lt;/a&gt; (Good Interesting Fun Times). But you will likely run into a few issues editing and exporting documents using bitmap fonts. Below are a few of the common issues and their solutions.&lt;/p&gt;

&lt;h2 id=&quot;indesign-cant-export-pdf&quot;&gt;InDesign can’t export PDF&lt;/h2&gt;

&lt;p&gt;InDesign can’t export a document containing bitmap fonts to PDF without error! You might get this message:&lt;/p&gt;
&lt;blockquote&gt;
  &lt;p&gt;Can’t export PDF&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Let’s fix that by employing a popular fix, usually reserved for sending files to printers. The fix involves converting text to outlines and exporting to PDF 1.3… which was first released in 1999. It’s pretty crazy that a PDF format created 20 years ago fixes a problem today. Well InDesign, let’s party like it’s 1999!&lt;/p&gt;

&lt;h3 id=&quot;solution-convert-text-to-outlines&quot;&gt;Solution: Convert text to outlines&lt;/h3&gt;

&lt;p&gt;We’re basically following &lt;a href=&quot;https://indesignsecrets.com/converting-text-to-outlines-the-right-way.php&quot;&gt;this technique&lt;/a&gt;:&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;In the menu bar go to “Edit -&amp;gt; Transparency Flattener Presets”&lt;/li&gt;
  &lt;li&gt;Click “High Resolution” then click “New…””&lt;/li&gt;
  &lt;li&gt;Name your preset “Export bitmap fonts”&lt;/li&gt;
  &lt;li&gt;Select “Convert All Text to Outlines”&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Now when you export your document as a PDF:&lt;/p&gt;

&lt;ol&gt;
  &lt;li&gt;Select “Acrobat 4 (PDF 1.3)” under “Compatibility”&lt;/li&gt;
  &lt;li&gt;In the “Advanced” pane under “Transparency Flattener” select your custom “Export bitmap fonts” preset&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;The PDF export should work!&lt;/p&gt;

&lt;h2 id=&quot;indesign-cant-display-bitmap-font-andor-glitches&quot;&gt;InDesign can’t display bitmap font and/or glitches&lt;/h2&gt;

&lt;p&gt;Bitmap font files can be &lt;strong&gt;big&lt;/strong&gt;, from 2MB to 50MB. The larger the size of the font file, the more likely it is that InDesign will crash. InDesign loads your font into memory and sometimes simply can’t handle it. You’ll know you have this issue if InDesign frequently crashes, or crashes after a while.&lt;/p&gt;

&lt;h3 id=&quot;solution-1-reduce-bitmap-font-file-size&quot;&gt;Solution #1: Reduce bitmap font file size&lt;/h3&gt;

&lt;p&gt;I had a bitmap font that was 50MB and it caused a range of issues (scrollbar not working, random crashing). I re-exported that same bitmap font to 15MB and all of the issues just went a way. InDesign simply can’t handle large font files.&lt;/p&gt;

&lt;h3 id=&quot;solution-2-update-indesign&quot;&gt;Solution #2: Update InDesign&lt;/h3&gt;

&lt;p&gt;Make sure you have &lt;a href=&quot;https://helpx.adobe.com/indesign/kb/crash-fixes-october-2017-release.html&quot;&gt;this update&lt;/a&gt;. It helps you load a document containing bitmap fonts in the first place. Without this update InDesign is prone to crashing or not opening the file.&lt;/p&gt;

&lt;h2 id=&quot;exported-pdf-bitmap-fonts-are-darksaturated&quot;&gt;Exported PDF bitmap fonts are dark/saturated&lt;/h2&gt;

&lt;h3 id=&quot;solution-set-transparency-blend-space&quot;&gt;Solution: Set Transparency Blend Space&lt;/h3&gt;

&lt;p&gt;In &lt;code class=&quot;highlighter-rouge&quot;&gt;Edit&lt;/code&gt; -&amp;gt; &lt;code class=&quot;highlighter-rouge&quot;&gt;Transparency Blend Space&lt;/code&gt; select &lt;code class=&quot;highlighter-rouge&quot;&gt;Document RGB&lt;/code&gt; if the PDF is for screens, otherwise bitmap fonts will appear darker/saturated when exported.&lt;/p&gt;

&lt;h2 id=&quot;bonus-tips&quot;&gt;Bonus Tips&lt;/h2&gt;

&lt;p&gt;This stuff is not required at all, but I thought I’d mention it to save you future headaches.&lt;/p&gt;

&lt;h3 id=&quot;accurate-blacks&quot;&gt;Accurate blacks&lt;/h3&gt;

&lt;p&gt;In &lt;code class=&quot;highlighter-rouge&quot;&gt;Preferences&lt;/code&gt; -&amp;gt; &lt;code class=&quot;highlighter-rouge&quot;&gt;Appearance of Black&lt;/code&gt; set both settings to &lt;code class=&quot;highlighter-rouge&quot;&gt;Display All Blacks Accurately&lt;/code&gt;.&lt;/p&gt;

&lt;h3 id=&quot;free-up-disk-space&quot;&gt;Free up disk space&lt;/h3&gt;

&lt;p&gt;Make sure you have at least 10GB free disk space. If you’re running any other apps at the same time then they’ll chew into your swap disk. Chrome especially loves to do this. Try quitting Chrome and running just InDesign and you’ll notice a big difference.&lt;/p&gt;

&lt;h2 id=&quot;summary&quot;&gt;Summary&lt;/h2&gt;

&lt;p&gt;And there you have it. Bitmap fonts in InDesign. Your documents never looked better.&lt;/p&gt;</content><author><name></name></author><category term="Design" /><category term="Font" /><category term="Bitmap Fonts" /><category term="Color Fonts" /><summary type="html">InDesign now supports bitmap fonts, that’s great! We use bitmap fonts to great effect in our game GIFT (Good Interesting Fun Times). But you will likely run into a few issues editing and exporting documents using bitmap fonts. Below are a few of the common issues and their solutions.</summary></entry><entry><title type="html">How I Made Delivery Duck</title><link href="https://cluejar.com/design/how-i-made-delivery-duck/" rel="alternate" type="text/html" title="How I Made Delivery Duck" /><published>2017-07-16T00:00:00+00:00</published><updated>2017-07-16T00:00:00+00:00</updated><id>https://cluejar.com/design/how-i-made-delivery-duck</id><content type="html" xml:base="https://cluejar.com/design/how-i-made-delivery-duck/">&lt;p&gt;I freely admit it, making a board game was much more work than I thought it was going to be. But after 2 years I’m still here making and playing Delivery Duck, a strategic family game for 2 - 6 players.&lt;/p&gt;

&lt;p&gt;You’re a duck in a truck, delivering packages, and it all started on a family holiday.&lt;/p&gt;

&lt;p&gt;What it looked like then…
&lt;img src=&quot;/assets/posts/2017/delivery-duck-prototype.jpg&quot; alt=&quot;Justin Bieber Box&quot; /&gt;&lt;/p&gt;

&lt;p&gt;What it looks like now….
&lt;img src=&quot;/assets/posts/2017/delivery-duck-now.png&quot; alt=&quot;Delivery Duck Today&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;origin-story&quot;&gt;Origin story&lt;/h2&gt;

&lt;p&gt;I was half asleep on a long road trip. In my semiconscious state I was thinking about how it’s a shorter distance diagonally through a square than it is to go around 2 sides. That formed the concept of Risky Roads and Delivery Duck was born. Risky Roads are all about shortcutting through the board. By default the only way to get around the board is around the outside, but Risky Roads allow you to shortcut through the board with increased risk.&lt;/p&gt;

&lt;p&gt;Why a duck in a truck? I just liked the silliness of it, it made me chuckle and it made me happy. I wanted to make a game that just made people happy when they looked at it. I liked the concept of someone being bad at their job, but still doing it anyway and doing it with enthusiasm. The theme is meant to be quirky, for instance the cargo you deliver are crates, barrels and whales.&lt;/p&gt;

&lt;h2 id=&quot;developing-the-game&quot;&gt;Developing the game&lt;/h2&gt;

&lt;p&gt;I find this process hard to define. You have what appears to be a game but you know it’s not complete. It then evolves organically and sometimes all at once with a spark of inspiration. I kept playing it with family and friends to find its flaws.&lt;/p&gt;

&lt;p&gt;As you can probably tell I love alliteration. Delivery Duck has it everywhere, and it actually affected the game in ways deeper than just the names of things. I gave myself a challenge that every vehicle had to start with the letter T. That felt easy at first with the first 2 vehicles being Truck and Tractor, but I knew I needed a third. I went for some long walks around my neighbourhood and just thought about the game. I knew it was missing something and then it hit me, the third vehicle would be a Trebuchet and it would use a Whale as a counterweight. I probably wouldn’t have thought of a Trebuchet if I didn’t have that requirement. The Trebuchet has turned out to be a very interesting vehicle with a cool cargo shooting mechanic.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/posts/2017/delivery-duck-trebuchet.jpg&quot; alt=&quot;The Trebuchet&quot; /&gt;&lt;/p&gt;

&lt;h2 id=&quot;making-a-prototype&quot;&gt;Making a prototype&lt;/h2&gt;

&lt;p&gt;It all started with a Justin Bieber box. It was the perfect size and shape for Delivery Duck. After a while I had to scribble out his face. His eyes kept looking at me and I didn’t know how to feel.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/posts/2017/delivery-duck-box.jpg&quot; alt=&quot;Justin Bieber Box&quot; /&gt;&lt;/p&gt;

&lt;p&gt;I gutted the Justin Bieber box of its terrible-excuse-for-a-game innards and placed in my prototype components.&lt;/p&gt;

&lt;p&gt;As I mentioned at the start, there’s a lot more than meets the eye that goes into making a physical game. All the different components just take time to make, and then there’s time in reiterating each component as you play and learn about the game. It took me countless hours to print things, cut things out and sniff in weird glues.&lt;/p&gt;

&lt;h2 id=&quot;getting-the-game-out-there&quot;&gt;Getting the game out there&lt;/h2&gt;

&lt;p&gt;With a prototype in development I did something crazy and signed up to SPIEL in Germany, one of the world’s largest board game conventions. It was the best decision I ever made. It forced me to finish the game.&lt;/p&gt;

&lt;p&gt;&lt;img src=&quot;/assets/posts/2017/delivery-duck-spiel.jpg&quot; alt=&quot;Delivery Duck at SPIEL 2016&quot; /&gt;&lt;/p&gt;

&lt;p&gt;Above is me playing Delivery Duck with some cool guys. They seemed to like the game. The response overall was great. It wasn’t everyone’s cup of tea, some people were after something more complex. But those that wanted a casual game seemed to enjoy it.&lt;/p&gt;

&lt;p&gt;Who you don’t see in this photo is my girlfriend Wendy, who I couldn’t have done the convention or the board game without. She’s one of these positive people who’s good with strangers, and as a low energy introvert I really needed that. The convention was hard. It was difficult to get people’s attention and keep the energy up the whole way through but somehow we did it. Our relationship survived the pressures of a convention so she’s a keeper :)&lt;/p&gt;

&lt;p&gt;There was a single moment during the convention that made it all worth it. A guy came over and I did the usual spiel on Delivery Duck. He said he really liked the game and very genuinely gave me a handshake. He told me about the game he was making and it clicked in my head that his was one of the top 10 games on GeekBuzz by BoardGameGeek! I congratulated him. He was lovely and it was nice to have someone that good like the game.&lt;/p&gt;

&lt;h2 id=&quot;whats-next&quot;&gt;What’s next?&lt;/h2&gt;

&lt;p&gt;Yes, I’m going the Kickstarter route. The game has been thoroughly playtested, the rulebook picked apart and the components are currently being quoted by the factory.&lt;/p&gt;

&lt;p&gt;Now I’ve got to make a video for the Kickstarter and get more people interested in the game. So if you’re interested in being a duck in a truck then please put yourself on the Kickstarter launch list.&lt;/p&gt;</content><author><name></name></author><category term="Design" /><category term="SPIEL" /><summary type="html">I freely admit it, making a board game was much more work than I thought it was going to be. But after 2 years I’m still here making and playing Delivery Duck, a strategic family game for 2 - 6 players.</summary></entry><entry><title type="html">Our experience at SPIEL 2016</title><link href="https://cluejar.com/conventions/experience-at-spiel/" rel="alternate" type="text/html" title="Our experience at SPIEL 2016" /><published>2016-10-27T16:39:18+00:00</published><updated>2016-10-27T16:39:18+00:00</updated><id>https://cluejar.com/conventions/experience-at-spiel</id><content type="html" xml:base="https://cluejar.com/conventions/experience-at-spiel/">&lt;p&gt;SPIEL was intense. It takes 10 minutes to walk from one side to the other. This place is so much fun just to walk around.&lt;/p&gt;

&lt;p&gt;This was our first time at Spiel and first time publicly playing testing Delivery Duck. Running a stall is an extroverts game ;) Luckily my girlfriend was there to give a bit of sunshine and we made it through. I learnt a lot about my game, the good, the bad and how to fix it.&lt;/p&gt;

&lt;p&gt;My best moment was when a guy came over and I did the usual spiel about Delivery Duck. He said he really liked the game and very genuinely gave me a handshake. He told me about the game he was making and it clicked in my head that his was one of the top 10 games on GeekBuzz by BoardGameGeek! I congratulated him :) He was lovely and it was nice to have someone that good like the game, even though it’s a fairly simple family game.&lt;/p&gt;

&lt;p&gt;If you’d like to see Delivery Duck happen please support the Kickstarter. It will be launching in January. Until then I’ll keep working on it!&lt;/p&gt;</content><author><name></name></author><category term="Conventions" /><category term="SPIEL" /><summary type="html">SPIEL was intense. It takes 10 minutes to walk from one side to the other. This place is so much fun just to walk around.</summary></entry></feed>