zig game engine & graphics toolkit https://machengine.org
  • Zig 98.6%
  • WGSL 1.3%
  • C 0.1%
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fix/editor: force LLVM/LLD on Linux for current Zig version
Signed-off-by: Emi <[email protected]>
2026-08-07 12:45:57 -07:00
.forgejo move to code.hexops.org / forgejo 2026-03-30 15:01:47 -07:00
editor fix/editor: force LLVM/LLD on Linux for current Zig version 2026-08-07 12:45:57 -07:00
examples chore/core: centralize object snapshotting 2026-08-07 12:43:01 -07:00
include libmach: begin implementation 2026-05-10 14:01:52 -07:00
src chore/core: avoid state access after deinit 2026-08-07 12:43:01 -07:00
.gitattributes use mach-model3d via package manager 2023-07-01 22:33:35 -07:00
.gitignore add zig-pkg/ to .gitignore 2026-04-10 22:09:38 -07:00
.zigversion zigversion: bump to 0.16.0-dev.3142+5ccfeb926 2026-04-12 20:23:08 -07:00
build.zig fix/build: add core-triangles example 2026-07-22 20:14:08 -07:00
build.zig.zon fix/core: macOS: request maximum display-link cadence 2026-08-04 17:57:37 -07:00
LICENSE LICENSE: note directories with a separate LICENSE file 2021-07-05 12:46:20 -07:00
LICENSE-APACHE initialize repository 2021-07-04 10:36:34 -07:00
LICENSE-MIT initialize repository 2021-07-04 10:36:34 -07:00
README.md README: fix link 2026-04-05 23:30:14 -07:00

mach-opus

Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.

gen-texture-light boids textured-cube

Learn more

See machengine.org for docs, tutorials, etc.

Development

Development occurs on code.hexops.org - our GitHub mirror is purely for visibility.

Join the community

Join the Mach community on Discord to discuss this project, ask questions, get help, etc.

We're here to make games in Zig and have fun, so please help us keep the community focused on that. Everyone is welcome here, LGBTQ+ and otherwise. 💛