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Jake Verbaten
5,205 posts
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Jake Verbaten
@Raynos
Staff Software Engineer, Uber alumni, fan of distributed systems, performance optimizations and observability.
Panama
Joined May 2011
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  • user avatar
    Jake Verbaten
    @Raynos
    4h
    Still working on my MGS opus 5 game. It’s tough man, opus really wants to slop maxx the moment you look away. I can’t tell if the gauntlet loop is helping.
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    197
  • user avatar
    Jake Verbaten
    @Raynos
    11h
    After trying the gauntlet loop twice on two different games, i know its fundamentally cursed, it can achieve results, but it's best if it's done bounded, if you let it run for 10, 20 rounds, it will slop loop itself, and ruin what it built, 2-3 rounds might be ok.
    379
  • user avatar
    Jake Verbaten
    @Raynos
    13h
    Not happy with the end state but published github.com/Raynos/valkyri… and …kyrie-chronicles-demo-opus.vercel.app It was fun trying to work on this demo and see first hand what opus 5 can do with 3D I’m now taking all the demo learnings into the next demo game.
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    GitHub - Raynos/valkyrie-chronicles-demo-opus: https://valkyrie-chronicles-demo-opus.vercel.app/
    From github.com
    93
  • user avatar
    Jake Verbaten
    @Raynos
    Aug 1
    Started a new gauntlet loop. The previous one went off the rails and I need to rescue the prototype lol.
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    389
  • user avatar
    Jake Verbaten
    @Raynos
    Jul 31
    I ran the opus 5 gauntlet loop for 4 days and it just hit a local maxima 2 days ago and started slop looping off a cliff into weird edgecases today. It refuses to complete and say my game demo is done
    177
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