Check out a new tutorial on how to implement order-independent transparency (OIT) in Diligent Engine!
github.com/DiligentGraphi…
diligentgraphics.github.io
#GitHub #vulkan #opengl #direct3d12 #GPU #gamedev #directx #PBR
- 🚀 Diligent Engine 2.5.6 is here! Now featuring full @WebGPU support, unlocking lower overhead, compute shaders, and enhanced resource management for web-based rendering. Plus, enjoy async shader compilation and new live samples! ✨ Explore more: github.com/DiligentGraphi… #GameDev
- Diligent Engine now supports Screen-Space Ambient Occlusion! Our implementation is based on @intel's XeGTAO, but is adapted to work on all platforms, even Web github.com/DiligentGraphi… github.com/DiligentGraphi… #GitHub #vulkan #opengl #direct3d12 #GPU #gamedev #directx #PBR
- Diligent Engine now implements screen-space reflections! Check out a new tutorial and a very elaborate description of our implementation. github.com/DiligentGraphi… github.com/DiligentGraphi… #github #vulkan #opengl #direct3d12 #d3d12 #gpu #gamedev #directx #PBR

