Simulations, Geometry, AR/VR/XR, Graphics Generalist at Midjourney
Ex-Ultraleap, Survios
Opinions are my own
- You can transform a simple verlet ballpit into a “viscoelastic” simulation just by increasing the range of the collision distance constraint to a little beyond each object’s radius. This attracts them to each other while also handling collision.
- I just spent a couple weekends working on a Web Assembly port of MuJoCo, for running robotics simulations in the browser! Live Demo Inside:
- Just added Pixel Aligned Frustums to three.js's Pixelation Postprocess Demo github.com/mrdoob/three.j…
- Playing around with Volumetric Motion Blur github.com/zalo/MathUtili…

