1. X
  2. Fabian Giesen
Log inSign up
Fabian Giesen
83.6K posts
user avatar
Fabian Giesen
@rygorous
Abstraction maker, abstraction breaker. @[email protected] he/him
fgiesen.wordpress.com
Joined December 2009
91
Following
14.7K
Followers
RepliesRepliesMediaMedia
  • Pinned
    user avatar
    Fabian Giesen
    @rygorous
    Nov 18, 2022
    ->
    Image
    mastodon.gamedev.place
    Fabian Giesen (@[email protected])
    12.5K Posts, 75 Following, 4.26K Followers · Abstraction maker, abstraction breaker. FUN FACT: things I prefix with FUN FACT are sometimes fun and sometimes factual, but very rarely both.
  • user avatar
    Fabian Giesen
    @rygorous
    Dec 24, 2024
    New blog post: "UNORM and SNORM to float, hardware edition"
    Image
    fgiesen.wordpress.com
    UNORM and SNORM to float, hardware edition
    I mentioned in a previous post that doing exact UNORM or SNORM conversions to float in hardware was not particularly expensive, but didn’t go into detail how. Let’s rectify that! (If yo…
    12K
  • user avatar
    Fabian Giesen
    @rygorous
    Nov 26, 2024
    We just released Oodle 2.9.13. Significantly increased BC7 encoding speed (about 20-25% encode time reduction for non-RDO on typical content, 25-30% encode time reduction for RDO) at slightly increased quality. Also several bug fixes and experimental WASM 64-bit support.
    9.2K
  • user avatar
    Fabian Giesen
    @rygorous
    Nov 7, 2024
    New blog post: "Exact UNORM8 to float" fgiesen.wordpress.com/2024/11/06/exa… a satisfying solution to a problem that, quite possibly, nobody has
    Image
    fgiesen.wordpress.com
    Exact UNORM8 to float
    GPUs support UNORM formats that represent a number inside [0,1] as an 8-bit unsigned integer. In exact arithmetic, the conversion to a floating-point number is straightforward: take the integer and…
    11K
  • user avatar
    Fabian Giesen
    @rygorous
    Nov 4, 2024
    New blog post: "BC7 optimal solid-color blocks" fgiesen.wordpress.com/2024/11/03/bc7… clearing out my "I should write this up" queue, this technique is from... *checks git logs* May 2017. Oh my. (I have quite the backlog.)
    Image
    fgiesen.wordpress.com
    BC7 optimal solid-color blocks
    That’s right, it’s another texture compression blog post! I’ll keep it short. By “solid-color block”, I mean a 4×4 block of pixels that all have the same color. A…
    8.2K
  • See @rygorous's full profile

    Sign up
    Log in

Log in or sign up for X

See what’s happening and join the conversation

Continue with phone
or
Log in with username or email
Terms·Privacy·Cookies·Accessibility·Ads Info·© 2026 X Corp.
Advertisement
Advertisement