80 questions
0
votes
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Audio plays in all browsers but Safari desktop [duplicate]
I have an issue with Safari desktop. This snippet of code works even on the mobile version of Safari just not on the desktop version (12.1).
js
var targetBeep = "targetBeep";
var atmos = &...
1
vote
1
answer
47
views
Two images playing the same sound when using "onclick" with create.js script?
Coding noob here. I am trying to use two separate audio files on two separate images, so that when I click on picture A, sound 1 plays, and when I click on picture B, sound 2 plays. The problem is, ...
0
votes
1
answer
78
views
SoundJS wont play sound from an extension-less MP3
I'm about ready to chuck this god damn library in the bin. I had no issues with "HowlerJS" when doing this and it seems that SoundJS just refuses to load my mp3 files unless they have an ...
1
vote
1
answer
2k
views
How do I import CreateJS into a VueJS .vue component?
I apologize in advance, I'm still very new to Vuejs in general. I'm trying to import CreateJS / SoundJS into a .vue component. I have installed CreateJS via npm. I just don't know how to import the ...
4
votes
2
answers
1k
views
Audio cuts out on webpages
I am working on a website which gives users the option to have the pages read aloud to them.
I am using SoundJS (https://www.createjs.com/soundjs) to load in an OGG, MP3, and WAV version of a ...
0
votes
0
answers
151
views
Sound effect delayed after first time it's played
I am using the SoundJS library within the CreateJS suite. I use the LoadQueue class to preload all my sounds. I am finding that when I go to play a sound effect for the first time it's delayed by a ...
0
votes
1
answer
165
views
Is there a way to get the raw data from a sound in SoundJS for reading custom headers?
I am using SoundJS from CreateJS and I was wondering, is there anyway I can get the raw (hex) data of an audio playing? I am adding a custom header into the audio file for lip syncing characters but I ...
0
votes
1
answer
1k
views
First Time SoundJS User, Can't Seem To Get A Sound To Play
I'm just... trying to get SoundJS to play a sound. It appears that the file never load as my handleLoad function is never called. Any ideas?
var audioPath = "snd/";
var sounds = [
{ ...
2
votes
1
answer
2k
views
Latest Chrome Desktop update preventing SoundJS from playing sounds (related to autoplay)
I'm getting this JavaScript warning on the latest version of Chrome Desktop, which now prevents auto-playing of sound without user interaction: http://bgr.com/2018/03/22/google-chrome-autoplay-videos-...
0
votes
0
answers
321
views
Loading Sound using Preloadjs fails, but does not call error event
I use the following code to load and play a sound using the CreateJS library. This works fine, but the problem is that neither callback is called when a file could not be loaded, for example the sound ...
1
vote
1
answer
361
views
playback progress of audio - SoundJS
How do I get continual playback progress of an audio file, using SoundJS?
I need to animate a graphic matching to play progess.
I have looked at the documentation and cannot see a playback progress ...
0
votes
1
answer
390
views
SoundJS - registering 4 sounds in an audiosprite
I'm loading a SoundJS 1.0 audiosprite with preloadJS 1.0. The audiosprite is split into 4 sounds which I'm calling a,b,c and d. (Elsewhere in the code it randomizes which of the 4 sounds to play.)
...
0
votes
1
answer
82
views
Reverb in SoundJS
I know WebAudio supports reverb through a Convolver passthrough (https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createConvolver). Is there any way to apply reverb with SoundJS? I'm ...
2
votes
1
answer
580
views
Repeating a short sound very fast with CreateJS
Goal
I am trying to create a fast ticking sound in a Cordova app using Createjs.
The ticking sound speed changes based on user settings. At the moment the timing is erratic
Setup
I have an mp3 ...
1
vote
0
answers
2k
views
Using PreloadJS and SoundJS in React app to preload sounds
I’m trying to use PreloadJS and SoundJS in a React app to preload all sounds and then play from the preloaded cache.
I can't figure out how to create the LoadQueue and load the sounds in one ...