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I have an issue with Safari desktop. This snippet of code works even on the mobile version of Safari just not on the desktop version (12.1). js var targetBeep = "targetBeep"; var atmos = &...
ziggelflex's user avatar
1 vote
1 answer
47 views

Coding noob here. I am trying to use two separate audio files on two separate images, so that when I click on picture A, sound 1 plays, and when I click on picture B, sound 2 plays. The problem is, ...
mdx111's user avatar
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1 answer
78 views

I'm about ready to chuck this god damn library in the bin. I had no issues with "HowlerJS" when doing this and it seems that SoundJS just refuses to load my mp3 files unless they have an ...
lyds's user avatar
  • 9
1 vote
1 answer
2k views

I apologize in advance, I'm still very new to Vuejs in general. I'm trying to import CreateJS / SoundJS into a .vue component. I have installed CreateJS via npm. I just don't know how to import the ...
TK421's user avatar
  • 905
4 votes
2 answers
1k views

I am working on a website which gives users the option to have the pages read aloud to them. I am using SoundJS (https://www.createjs.com/soundjs) to load in an OGG, MP3, and WAV version of a ...
swinn's user avatar
  • 880
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0 answers
151 views

I am using the SoundJS library within the CreateJS suite. I use the LoadQueue class to preload all my sounds. I am finding that when I go to play a sound effect for the first time it's delayed by a ...
Ryan Ritten's user avatar
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1 answer
165 views

I am using SoundJS from CreateJS and I was wondering, is there anyway I can get the raw (hex) data of an audio playing? I am adding a custom header into the audio file for lip syncing characters but I ...
WindowsTV's user avatar
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1 answer
1k views

I'm just... trying to get SoundJS to play a sound. It appears that the file never load as my handleLoad function is never called. Any ideas? var audioPath = "snd/"; var sounds = [ { ...
BabylonSlim's user avatar
2 votes
1 answer
2k views

I'm getting this JavaScript warning on the latest version of Chrome Desktop, which now prevents auto-playing of sound without user interaction: http://bgr.com/2018/03/22/google-chrome-autoplay-videos-...
object404's user avatar
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321 views

I use the following code to load and play a sound using the CreateJS library. This works fine, but the problem is that neither callback is called when a file could not be loaded, for example the sound ...
Ferry Kranenburg's user avatar
1 vote
1 answer
361 views

How do I get continual playback progress of an audio file, using SoundJS? I need to animate a graphic matching to play progess. I have looked at the documentation and cannot see a playback progress ...
user2706772's user avatar
0 votes
1 answer
390 views

I'm loading a SoundJS 1.0 audiosprite with preloadJS 1.0. The audiosprite is split into 4 sounds which I'm calling a,b,c and d. (Elsewhere in the code it randomizes which of the 4 sounds to play.) ...
dijon's user avatar
  • 369
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1 answer
82 views

I know WebAudio supports reverb through a Convolver passthrough (https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createConvolver). Is there any way to apply reverb with SoundJS? I'm ...
Mischawaka's user avatar
2 votes
1 answer
580 views

Goal I am trying to create a fast ticking sound in a Cordova app using Createjs. The ticking sound speed changes based on user settings. At the moment the timing is erratic Setup I have an mp3 ...
Philip Sole's user avatar
1 vote
0 answers
2k views

I’m trying to use PreloadJS and SoundJS in a React app to preload all sounds and then play from the preloaded cache. I can't figure out how to create the LoadQueue and load the sounds in one ...
rg_'s user avatar
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