Questions tagged [shape-keys]
Questions related to using and manipulating Shape Keys. Shape keys are used to deform objects by transforming the locations of control points over time. There are two kinds of shape keys, Relative and Absolute.
746 questions
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How to set Shape Key Animation NLA Strip Influence in Blender 5.0?
I exported a 300 frame flag cloth simulation in Blender as an .mdd cache file and imported it again. The result: the flag mesh with 300 shape keys. One shape key per frame. In frame 1, only the first ...
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No option for 'Join as shapes' in Shape Key Specials menu (Blender 5.0)
I am trying to follow the base mesh upgrade procedure for Chris Jones's Universal Human:
https://drive.google.com/file/d/1hZIYoC3y2J2gT7dYpDOyheXj-o7krrj0/view?t=17
He selects the base mesh and then ...
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How can I make a text counter to animate numbers counting up?
How can I animate a number in Blender so that a text object counts up over time? I’d like the text to display values increasing from something like 0 to 1000 during the animation, but I’m not sure ...
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Baking combination of shape keys
I'm coming from 3dsmax and trying to replace many years of tools and scripts that I rely on, and my blender knowledge is still quite lacking.
One thing I regular need to do is this: I have a ...
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How can I animate a Shape Key for only one object instance?
I have an object (default cube) and have created several linked duplicates (instances) with Alt+D. When I add a Shape Key to one of these instances, the new Shape Key automatically appears on all ...
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Exported gltf/glb with shape keys has bad surface normals
I have a mesh that uses flat shading that looks how I want in blender but has wonky shading when using glTF viewer or when importing into Godot engine.
However here is the weird shading present in ...
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Why does the cloth simulation sinks on itself when expanding it with shape keys
I have an inflated balloon, the animation consists on the balloon getting bigger on the top section with a shape key, , this is the basic mesh
this is the shape key at a value of 1
the first frames ...
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Shape Key's Keyframe Data (bpy)
How do I access the keyframes of a shape key in bpy? For instance so I can set its selection state, access its frame and value, move it, delete it, add shape keys and so on.
With objects I've found ...
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Can merged Meshes keep their Shape Keys and Textures?
Exported my character from Unity as an FBX and brought it into Blender. My main goal is to merge the Spikes mesh to the Body mesh and have them retain the same movement (secondary goal is that they ...
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Baking shape keys from unsubdivided mesh to subdivided with surface deform
I have a 2D mesh and an unlinked duplicate of that same mesh. The original mesh has shape keys applied to it. The duplicate has two levels of the subdivision modifier baked into it and a surface ...
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MakeHuman ShapeKey import into Unity
I am working with Blender, specifically with a plugin called “MakeHuman” I am trying to import the model to have shapekeys (BlendShapes) in order for their mouth to move.
However, when I import the ...
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Animated eyes and teeth not staying with parent mesh
Details
The mesh was originally centered at the 3D Cursor (maybe part of the issue)
Rigged face with FaceIt addon (face, eyes and teeth rigged very nicely; no problems)
I made the face mesh the ...
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sculpting a shape key
I would like to sculpt a shape key so that I can use it in animations. However, sculpting tools do nothing when the shape key is selected:
What magic arcane workflow am I not understanding?
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How to apply cloth simulation to mesh with shape keys?
Good day.
I did a cloth simulation with a shape key to do a curtain, I added a plane subdivided it, added a couple shape keys, the basic and played with the second shape key values... I inserted key ...
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Is it possible to paint back part of an active shape key to Basis using a sculpt brush?
I have a character with an active shape key that deforms the mesh slightly, and its value is set to 1.
Is there a way to use any sculpt brush (or any tool in Sculpt mode or elsewhere) to restore ...