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3 votes
1 answer
117 views

Automated performance testing

3 votes
1 answer
112 views

Point to using vSyncCount higher than 1?

3 votes
1 answer
1k views

Zooming in a lot without having 3D objects disappear in the Unity Editor

3 votes
1 answer
456 views

How to find references to a Scriptable Object in all scenes

0 votes
2 answers
915 views

How to convert from object space to clip space

4 votes
1 answer
1k views

Game built uses a lot of GPU processing, in the editor uses very little

4 votes
1 answer
2k views

What is the most appropriate way to achieve synchronous Addressable asset loading?

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34 views

How to draw and pick lots of smooth curving lines?

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36 views

Why does the output of GUI.DrawTexture jitter in the SceneView when I scale it?

1 vote
1 answer
60 views

Applying localScale to elements in a verticalLayoutGroup with a gridLayout subgroup

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1 answer
2k views

Unity app crashes when using unmodified custom Android manifest (didn't find class "UnityPlayerActivity")

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41 views

OBB SAT test with pre-scaled basis vectors

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56 views

How to solve the issue in an HD-2D style Unity game where the upper part of the player’s sprite clips into the 3d wall when standing close to it?

6 votes
1 answer
975 views

Where do I find the explanation of some design patterns from "Game Mechanics: Advanced Game Design" book?

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