RUSTY NUTS STUDIOS

Indie Games • Unreal Engine 5 • Tbilisi, Georgia

See our games

Rusty Nuts Studios

Solo dev studio based in Tbilisi, Georgia. Just trying to make fun games in Unreal Engine 5. Three projects in the works right now — one where you control the weather to fight hordes of enemies, one where passive-aggressive eggs kill each other over nothing, and one where you are a magnet trying to climb a very tall tower with your friends attached to you.

Hard Boiled and Nidgets are built in UE5 with PaperZD, mixing 2D pixel art with 3D lighting because it looks cool and nobody else is really doing it. F.I.E.L.D. is the odd one out — full 3D, C++, and the whole game runs on Chaos physics.

Hard Boiled Climate Change

Hard Boiled Climate Change — egg warrior between ice and lava
In Development

Control the Weather.
Dominate the Horde.

Top-Down Horde Arena Shooter • 2.5D • UE5 + PaperZD

A horde arena shooter where you control the weather to dominate the battlefield. Set rain, wind, temperature, and visibility before each wave — the battlefield transforms, the horde adapts, and every weapon synergy shifts. Over 30 interconnected weather controls, 50 unlockable characters, and a cascade system where changing one condition changes everything.

Dynamic Weather System 50 Characters Weapon Synergies Wave Survival Pixel Art + 3D Lighting
Hard Boiled Climate Change Dev Trailer

F.I.E.L.D.

F.I.E.L.D. — a red magnetic ball clamped to a large blue charged wall, its reach ring drawn around it
Prototype

You're going up.
But you're a magnet.

Co-op Rage Platformer • 1–4 Players • UE5 + Chaos Physics

Climb one enormous tower, and everybody has to reach the top or nobody finishes. You are a ball carrying a magnetic charge, and that charge is what you control: flip your pole and an opposite wall clamps you to it, so the wall becomes your floor. Match it and it throws you off. There is a jump — it's a hop. The magnet is how you climb.

You have been chained to your friends before. Here, what holds the party together is a magnetic field — and a field pushes as hard as it pulls.

Magnetic Climbing 1–4 Player Co-op No Checkpoints Networked Physics Three Modes

Nidgets

Nidgets — egg characters in a colorful world

Find Your Inner Peace
With Mindless Violence.

Idle Chaos Simulator • Low-Poly • UE5

Drop into a colorful low-poly world as a Nidget — a small, passive-aggressive creature with no purpose and even less patience. Weapons fall from the sky. Other Nidgets spawn in. Chaos builds slowly, then all at once. Grab whatever drops. Kill a Nidget, they drop everything. Die anyway. Respawn. Float back as a ghost. Watch the mayhem from above.

Weather shifts on its own — or nudge it yourself. Rain to snow to desert to ice. No goals. No skill required. Just lofi beats, shifting weather, and the zen-like satisfaction of passive-aggressive carnage.

Idle / Active Hybrid Dynamic Weather Lofi Soundtrack Ghost Spectating Zero Skill Required

Tools

Unreal tools built along the way, and released because other people needed them too.

Click Factory

Click and UI sound generation for Unreal, in an editor tab.

On Fab →

Sci Forge

Science-fiction sound design, generated rather than sampled.

On Fab →

Shot Forge

Weapon and impact sounds, built from the physics of the thing that made them.

On Fab →

Audio Utilities

Record, edit and multiply audio without leaving the Unreal editor. Free browser versions too.

tommyallenacoustics.com →

Follow the Development

We're building in public. Follow along, join the Discord, or just watch from a distance. No spam.