I work on realtime interactive models at Meta Superintelligence Labs. Previously at ByteDance, I led human-centric generation efforts including the OmniHuman series and worked on Seedance and Seaweed. Earlier at Alibaba, I worked on video and media understanding. Projects I led have been covered by
Forbes,
ABC,
Wired,
Business Insider,
VentureBeat,
CNR News, Synced,
and others,
and featured as the “first preview” of this new generation in a16z's
“AI Avatars Escape the Uncanny Valley”. Currently, I'm passionate about an AI-native working style, enjoy small teams that operate like startups.
News
[2026/02] OmniHuman-1.5 (Oral) and
InterHuman accepted to ICLR 2026.
[2025/09] Two papers accepted to NeurIPS
2025 and SIGGRAPH Asia 2025.