!!! After what felt like years (like 3 days) I finally got an inventory to sync up in Unity Multiplayer! It's a bit finicky, and players would be able to dupe items by having the inventory open at the same time, but a win is a win!!
#unity3d#multiplayer#netcode#gamedev#space
Separate UI and inventory system in place. Currently, the client cannot "spawn an item" (i.e. through killing an enemy) and I'm going to need to set up ClientRpc's later on.
#gamedev#unity3d#unity#space#roguelike#inventory#crafting
After about 3 days, and several hours of youtube tutorials, I FINALLY got separate cameras and move inputs working for Unity Netcode!!
#gamedev#unity3d#unity#gamedevelopment