Interfaces

The Design Engineering Magazine

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What makes an interface feel great?

I think a lot about what makes an interface feel great.

When you go from using a good product to a great one, you can feel the difference. It's often hard to point to what makes it though.

It's usually not a single thing, but instead a lot of small things that add up.

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Designing interfaces

Great design is invisible. It guides users without them ever noticing.

balance + pretty

Designing interfaces

Great design is invisible. It guides users without them ever noticing.

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In the age of artificial intelligence, shipping fast is no longer an advantage. When anything can be replicated in minutes, just building something isn't enough.

Products that are going to stand out and last are those that are built extremely well, with intent and extraordinary care.

That's what Interfaces focuses on.

Read by designers, engineers and design engineers at

About Interfaces

Articles on my website have been read more than one million times and it makes me very happy that people find them useful.

Interfaces is where I share everything I know and continue to learn about building great interfaces and products.

Issue
14
New
Typography manual for the webJuly 2026
Issue
12
Building an animated sign-in dialogJune 2026
Issue
9
Claude CodeOpus 4.8
>/make-interfaces-feel-better
/make-interfaces-feel-betterDesign engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
Details that make interfaces feel betterMay 2026
Issue
2

I cover a variety of topics from animation and typography to layout, color and everything else that is a part of building a great interface.

The Interfaces magazine issues page

How it works

Once you subscribe, you get full access to the Interfaces platform. This includes all previously released issues with interactive demos and code snippets.

At least one new issue is released every month.

You also get access to a curated library of resources, tools I personally use, agent skills and a private Discord community.

April 2026
May 2026
June 2026
July 2026

New issue every month

At least one new issue is released every month.

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Interactive demos

Concepts are explained through interactive demos instead of text only.

<AnimatePresence mode="popLayout" initial={false}>
  <motion.div
    key={isCopied ? "check" : "copy"}
    initial={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
    animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
    exit={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}

Source code

Most examples and demos include the source code.

/better-ui
/better-typography
/better-colors

Agent skills

Skill covering many of the topics explored in the magazine.

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Bookmarks and tools

A curated library of resources and tools I personally use.

Private Discord community

Discord community to discuss issues and meet like-minded people.

Nice to meet you, I'm Jakub

I'm a founding design engineer at Interfere. I write articles about a variety of design engineering topics on my website and I built oklch.fyi.

I care deeply about craft and quality and I like to make people feel something through my work. I'm obsessed with details and I often spend an unreasonable amount of time on them.

Previously, I worked at OpenSea and a few other companies. You might have seen some of my work on Twitter or my code on GitHub.

Read three issues for free

Get a feel for Interfaces. Each issue covers a different topic from start to finish.

┌────────────────────────────────────────────┐
│ Typography manual for the web              │
├────────────────────────────────────────────┤
│ - Choosing a typeface                      │
│ - Anatomy of a typeface                    │
│ - Loading fonts on the web                 │
│ - Static vs variable fonts                 │
│ - OpenType                                 │
├────────────────────────────────────────────┤
│ Working with type                          │
├────────────────────────────────────────────┤
│ - Spacing, sizing and rhythm               │
│ - Lines, wrapping and overflow             │
│ - Case and punctuation                     │
│ - Underlines and selection                 │
│ - Forms and editable text                  │
│ - Decorative text                          │
│ - Accessibility                            │
│ - Conclusion                               │
├────────────────────────────────────────────┤
│ What are OKLCH colors?                     │
├────────────────────────────────────────────┤
│ - Color models                             │
│ - Gamut                                    │
│ - Structure                                │
│ - Consistent brightness                    │
│ - Predictable shades                       │
│ - Gradients                                │
│ - Color space support                      │
│ - Maximum chroma                           │
│ - Browser support & fallbacks              │
└────────────────────────────────────────────┘

These issues are free to read and give you a glimpse into what the magazine is about, how the issues are structured and what the content looks like.

Start building great interfaces today

Quality matters more than it ever has in software. If you care about craft, you like to sweat the details and want to learn more about design and engineering, I think you’ll enjoy the magazine.

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  • Private Discord community

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