A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
HAL 9000
Dominykas Djacenko
Arend van Beelen
V-Sekai
Jessica Collins
Alexander Balfanz
natepiano
Pierce Thompson
Julian Kanzler
Jonny Power
Eric Stokes
Daniel Porteous
Laurence Cullen
Stefan Wolf
Gold
$25 / month
Jakob Getzel
VJ Pyree
Chris "cdata" Joel
now I have to make a game with bevy
doomy
Victor Bjelkholm
Charlotte
occuros
avi
Jordan Davidson
samflores
puzzled_squid
RJ
Skolwind
Sindri Andrason
Pressing Thumbs Games
doot
Hexorg
Jack Wolfard
Troels Hoffmeyer
Aevyrie Roessler
SilvanCodes
nil (TheRawMeatball)
Paul Lackner
Ben Whitley
Konrad Konieczny
Danny McGee
Goulven Clech
Kelvie Wong
Kaj-Sören Grunow
Jason Marsh
Jaap Elst
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Philip Ellison
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Maciej Buszko
Conner Mitchell
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Evan Davies
Idris Zaidi
Idler Cloud
Aldis Ruiz
Alan Jesser
Wiktor Ravndal
Rusty XYZ
Joshua Manon
John Hainline
Caitlin Campbell
Philipp Dobler
RyeToastyO
Abel Toy
Antoine Duchenet
NNVTN
Jonni Liljamo
Mark Davis
Frédéric Jolliton
Erika Moreau
Mark Emmons
Edward Swartz
Kev James
Lars Diederich
Tyler Royer
Jordan Halase
Michele Vigilante
IceSentry
Shira Smith
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Daniel Gallups, Brandon Reinhart, Roland Mueller, Joost Oudejans, Cayle Bray, Jillis Noordhoek, Tarek Abdel Sater, Malek Hodroj, Saveliy Yusufov, abledbody, Cult, Inc., Insfollowpro, Yash Kumar, Felix Rath, Sunjay Varma, Joda Interactive, Ryan Butler, Brent Houghton, Gediminas Gylys, Vollkornaffe, Viet NT, Rusticorn, Jacudibu, Daniel Grice, Turki Al-Marri, Connor "Aceeri" McCluskey, Hugo Peters, Robin Benzinger, Ignacy Chełstowski, Luukas Kortesniemi, Timothy Bertotti, rudderbucky, Peter Lustig, Xu Liu, Daniel Yokoyama, Matthew Eppelsheimer, Marius Cobzarenco, Pedro Reis, Jan Hohenheim, Zach Geis, Joshua Findon, Markus Ort, Callim Éthée, Amelia Mowers, Kevin Chen, Loki Sharp, rpg EML, Mysvac, Joel Courtney, Micah Hinckley, Guido Offermans, Arto Bendiken, Andrea Bueide, Brian Heineman, Aaron Blankenship, Владимир Степаненко, Kris Warner, Zgred Fred, Joseph Lyons, Manuel Mauro, Fabio Loreggian, Br3nnabee, Dan Exidethos, Brett Witty, Afonso Lage, Ask Game Studio, John Hainline, Ida "Iyes", Orange_Murker, Torstein Grindvik, Dylan P., well, now I have to make a game with bevy, 0x0177b11f, Subtale, John Hainline, Piot, Jan Klinge, Brandon Wand, Corvus Prudens, Robin Benzinger, natepiano, Allan Davis, Jesse Rupe, David M. Lary, Gunstein Vatnar, Nicholas Anderson, CooCooCaCha, Augustin Gjini, rustunit.com, Slowchop Studios, knutwalker, TenRayTracedCats, Daniel Grice, nezuo, bugcaptor, Adam, indiedevcasts.com, Idris Zaidi, Oleksii Nosov, Dan White, Iryna Chernyshchuk, Astrago DE, Julian Laubstein, Théo Degioanni, John Munson, Tomas Zemanovic, Lawrence Holcomb, Katerina Marchan, Jaume Singla Valls, Jonathan Plasse, Charles Knudson, Reshen Amin, jimmy james, Doce Fernandes, Alar Okas, Viktor Kuroljov, Lars Schneidenbach, Justin Turpin, Jiří Švejda, Dani Ballance, Aaron Friedrich, Andrzej Kilijański, Carter Anderson, Krzysztof Piskorski, Caleb Yates, Seraiah Kutai, Jiwon Min