A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
Dominykas Djacenko
Arend van Beelen
HAL 9000
V-Sekai
Jessica Collins
Alexander Balfanz
Pierce Thompson
Laurence Cullen
Daniel Porteous
Julian Kanzler
Stefan Wolf
Eric Stokes
Jonny Power
natepiano
Gold
$25 / month
doomy
Paul Lackner
SilvanCodes
now I have to make a game with bevy
Aevyrie Roessler
avi
Chris "cdata" Joel
Jakob Getzel
Charlotte
doot
nil (TheRawMeatball)
Sindri Andrason
Jack Wolfard
RJ
Troels Hoffmeyer
occuros
Jordan Davidson
samflores
VJ Pyree
puzzled_squid
Pressing Thumbs Games
Skolwind
Victor Bjelkholm
Hexorg
Philip Ellison
Danny McGee
Abel Toy
Antoine Duchenet
Joshua Manon
Evan Davies
Goulven Clech
Shira Smith
Conner Mitchell
RyeToastyO
Wiktor Ravndal
Rusty XYZ
Kaj-Sören Grunow
Jordan Halase
Aldis Ruiz
Edward Swartz
Caitlin Campbell
Erika Moreau
Lars Diederich
Philipp Dobler
Alan Jesser
Jonni Liljamo
Devlyn Nelson
Jason Marsh
NNVTN
Frédéric Jolliton
Tyler Royer
Markus Siegert
Michele Vigilante
Jaap Elst
Idler Cloud
Kelvie Wong
Ben Whitley
Maciej Buszko
IceSentry
Mark Emmons
Konrad Konieczny
Mark Davis
Erik Ring-Walters
Kev James
John Hainline
Idris Zaidi
Addison Heavner
Past Donors
Julian Ramirez Ruiseco, Julian Ramirez Ruiseco, Nayiem Willems, Kevin Rose, Cameron Flannery, Justin Hentz, Daniel Cazares, Brandon Reinhart, Daniel Gallups, Roland Mueller, Joost Oudejans, Cayle Bray, Jillis Noordhoek, Saveliy Yusufov, Malek Hodroj, Tarek Abdel Sater, Cult, Inc., Insfollowpro, abledbody, Joda Interactive, Sunjay Varma, Yash Kumar, Brent Houghton, Ryan Butler, Felix Rath, Viet NT, Jacudibu, Daniel Grice, Gediminas Gylys, Rusticorn, Turki Al-Marri, Vollkornaffe, Connor "Aceeri" McCluskey, Robin Benzinger, Hugo Peters, Ignacy Chełstowski, Luukas Kortesniemi, Timothy Bertotti, Micah Hinckley, Zgred Fred, Manuel Mauro, Joel Courtney, Matthew Eppelsheimer, Zach Geis, Marius Cobzarenco, Guido Offermans, Jan Hohenheim, Amelia Mowers, Markus Ort, Xu Liu, Daniel Yokoyama, rpg EML, Brian Heineman, Mysvac, Kris Warner, Joshua Findon, Pedro Reis, Andrea Bueide, Владимир Степаненко, Callim Éthée, Joseph Lyons, Dan Exidethos, Kevin Chen, Br3nnabee, Arto Bendiken, rudderbucky, Aaron Blankenship, Peter Lustig, Loki Sharp, Fabio Loreggian, Gunstein Vatnar, Brett Witty, 0x0177b11f, TenRayTracedCats, David M. Lary, Slowchop Studios, Brandon Wand, Jan Klinge, Torstein Grindvik, Dylan P., Afonso Lage, Oleksii Nosov, Augustin Gjini, nezuo, Idris Zaidi, Adam, Subtale, Corvus Prudens, rustunit.com, Piot, Dan White, CooCooCaCha, Ida "Iyes", Allan Davis, Jesse Rupe, John Hainline, well, now I have to make a game with bevy, Ask Game Studio, John Hainline, Orange_Murker, indiedevcasts.com, bugcaptor, Nicholas Anderson, Daniel Grice, Robin Benzinger, natepiano, knutwalker, Iryna Chernyshchuk, Astrago DE, Aaron Friedrich, Dani Ballance, Julian Laubstein, Katerina Marchan, Krzysztof Piskorski, Viktor Kuroljov, Jiří Švejda, Jaume Singla Valls, Lars Schneidenbach, Justin Turpin, Théo Degioanni, Charles Knudson, jimmy james, Andrzej Kilijański, Lawrence Holcomb, Seraiah Kutai, Carter Anderson, Jonathan Plasse, Alar Okas, Doce Fernandes, Reshen Amin, John Munson, Tomas Zemanovic, Caleb Yates, Jiwon Min