I am an AI Scientist at Roblox working on
Roblox Reality,
with the goal of enabling photorealistic gaming using multimodal generative AI.
Previously, I was part of the founding team at Morpheus AI under Xun Huang, which was acquired by Roblox.
My research works towards simulating 3D-consistent worlds, contributing to large-scale video curation, camera pose estimation, 3D asset generation and neural rendering.
My work at Roblox and Morpheus applies this focus to real-time video generation and world models.