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This repository was archived by the owner on Dec 11, 2025. It is now read-only.

Releases: NVIDIA/Q2RTX

Quake II RTX v1.8.1 Update

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@apanteleev apanteleev released this 11 Dec 04:40

This is the final official release of Quake II RTX.

It contains small improvements and fixes contributed since version 1.8.0.

Change Log

Quake II RTX v1.8.0 Update

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@apanteleev apanteleev released this 26 Mar 19:59

Maintenance update that includes the fixes and features introduced in the past two years.

Highlights:

  • Added screen warping when underwater
  • Added an option to shoot at the crosshair (aimfix)
  • Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator
  • Added limited compatibility with Quake 2 Remastered maps
  • Merged lots of changes and fixes from Q2PRO
  • Fixed various system compatibility and rendering issues

Change Log

Quake II RTX v1.7.0 Update

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@apanteleev apanteleev released this 18 Apr 19:03

Maintenance update that includes the fixes and features introduced in the past year.

Highlights:

  • Added a player flashlight (use bind <key> toggle cl_flashlight to bind it to a key)
  • Fixed multiple compatibility and stability issues
  • Fixed some texturing issues
  • Reduced visual noise and flicker in some conditions
  • Tuned some visual effects like full-screen blend and particles

Change Log

Quake II RTX v1.6.0 Update

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@apanteleev apanteleev released this 21 Jan 19:56

Major update that includes many improvements and new engine features.

Highlights (in alphabetic order):

  • AMD FidelityFX Super Resolution
  • Automatic generation of emissive textures for custom maps
  • Full-screen blend effects
  • Gradient fog volumes
  • HDR monitor support
  • Improved laser beams
  • Improved performance when using high-detail static models
  • Improved, more physically correct material shading model
  • New settings for nearest filtering on world and UI textures
  • New, more flexible material definition system
  • Reduced engine start-up and map load times
  • Support for IQM models with skeletal animation
  • Support for QBSP and BSPX map files with optional smooth normals

Change Log

Quake II RTX v1.5.0 Update

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@apanteleev apanteleev released this 30 Mar 19:00

Major update that adds support for Vulkan Ray Query API (VK_KHR_ray_query) and fixes a few bugs.

We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.

Change Log

Quake II RTX v1.4.1 Patch

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@apanteleev apanteleev released this 28 Jan 13:58

Minor update that addresses stability and performance issues.
Change Log

Also, going forward, we'll be uploading the installer builds for Windows and Linux here.

Quake II RTX v1.4.0 Update

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@apanteleev apanteleev released this 15 Dec 14:07

Major update that adds support for KHR_ray_tracing_pipeline, TAAU, and fixes some issues.

The new media file is attached, mostly for the menu updates.

Quake II RTX v1.3.0 Update

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@apanteleev apanteleev released this 06 Jan 16:38

Major update that significantly improves the photo mode (formerly, reference accumulation mode) and adds support for game cinematics.

New media package attached.

Quake II RTX v1.2.1 Patch

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@apanteleev apanteleev released this 28 Nov 17:52

Minor update that fixes a few issues found in v1.2.0, most importantly, broken OpenAL sound on certain maps.

New media package attached. All other assets from v1.2.0 still apply.

Quake II RTX v1.2.0 Update

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@apanteleev apanteleev released this 26 Nov 14:00

Major update that adds many new features and other improvements. See the ChangeLog for the complete list.

New media package attached.
blue_noise.pkz from v1.0.0 still applies.
Also attached are the "shader balls" material testing model and the PBR / Modding Guide.