Archived Project ยท 2009โ€“2020

GlobalEd 2:
Expanding the Curricular Space

A technology-mediated, multiplayer simulation that put middle-school social studies students nationwide at the negotiating table, building science literacy, persuasive writing, and global perspective along the way.

This project is no longer active. The GlobalEd 2 simulation is not available for classroom play, as the simulation depended on a multiplayer game server that is no longer maintained. This site exists as a record of the research, design, and findings from over a decade of work. For single-classroom play, GlobalEd CE (Community Edition, view on Amazon โ†—) was later developed to run simulations within a single class.

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Middle grade students reached
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Years of active research
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Partner universities
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Papers, presentations & publications
Over a decade of research on educational simulations

A simulation simultaneously teaching social studies, science, and argumentation skills

GlobalEd 2 combined a purpose-built web platform with a rigorously studied curriculum, run in 7th and 8th grade social studies classrooms across the country.

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Problem-Based Simulation

Classrooms across the country played together in a live, multiplayer simulation, representing countries and negotiating real-world issues like water scarcity, climate change, and alternative energy, building scientific argumentation skills as they made their case for a resolution.

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Science + Social Studies

In a simulated international negotiation with other classroom-countries, students had to master the geography, politics, and economics of their country, and the underlying science of the issue, to negotiate effectively.

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Research-Backed

Over a decade of IES-funded studies measured gains in writing, science knowledge, and interest in STEM, including for historically underserved student groups.

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Two-University Collaboration

Built and studied jointly by teams at the University of Illinois Chicago and the University of Connecticut, alongside dozens of graduate and undergraduate researchers.

Timeline

A decade of design, play, and study

2008โ€“2012

Initial development under the "Expanding the Science and Literacy Curricular Space" IES grant.

2013โ€“2017

Efficacy & replication study scales the simulation to more classrooms nationwide.

2017โ€“2020

Curriculum refinement, teacher professional development tools, and final research studies.

2020

Project concludes; the simulation's multiplayer server is retired.

Curious how it actually worked?

Read about the simulation's three-phase structure, the research team behind it, and the full publication record.