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Showing 1-25 of 11500 issues
App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
Fixed
Metal
78 Votes
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The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
Closed
IAP
70 Votes
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Animator is still spamming too much when states stay active too long.
Fixed
Mecanim Animation
66 Votes
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Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Fixed
Addressable Assets
65 Votes
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Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Closed
Graphics Device Features
62 Votes
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Memory leak warnings are thrown when creating a Particle System GameObject
Fixed
Visual Effects
61 Votes
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Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Fixed
DirectX12
58 Votes
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The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
Fixed
Serialization
58 Votes
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The resource is not properly referenced when there is a dependency on another asset bundle
Closed
Asset Bundles
57 Votes
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Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Fixed
Asset - Database
51 Votes
placeholder
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
Fixed
Culling
50 Votes
placeholder
False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
Fixed
GPU Resident Drawer
47 Votes
placeholder
Particles not rendered in the Player on some Android devices with Android 14
Closed
Vulkan
46 Votes
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Game freezes after command buffer Timeout error
Fixed
Metal
45 Votes
placeholder
Screen flashing after the iOS splash screen
Closed
Metal
44 Votes
placeholder
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
Closed
Scripting Runtime
39 Votes
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Shaders are always recompiled when the Editor is opened
Fixed
Shader System
38 Votes
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Shader cache is not used when building the Player repeatedly
Fixed
Shader System
36 Votes
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Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Fixed
Vulkan
35 Votes
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GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
Fixed
Graphics XR
35 Votes
placeholder
Crash when selecting a certain material
Fixed
Shader System
34 Votes
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Requests with "UnityWebRequest" are open for SSL Proxying
Fixed
Android
33 Votes
placeholder
Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK
Closed
IAP
33 Votes
placeholder
No audio output when playing audio
Fixed
Platform Audio
33 Votes
placeholder
Struct field value corrupts when invoking a generic delegate with a large struct by value
Closed
Android
33 Votes
placeholder
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